1. 24 Jan, 2008 1 commit
  2. 15 Jan, 2008 1 commit
  3. 12 Jan, 2008 3 commits
  4. 09 Jan, 2008 1 commit
  5. 08 Jan, 2008 1 commit
  6. 03 Jan, 2008 1 commit
    • Sam Lantinga's avatar
      Updated config scripts · 6f2082d5
      Sam Lantinga authored
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  7. 01 Jan, 2008 1 commit
  8. 30 Dec, 2007 1 commit
  9. 29 Dec, 2007 9 commits
  10. 28 Dec, 2007 5 commits
  11. 13 Dec, 2007 1 commit
    • Bob Pendleton's avatar
      Added SDL_rect.h and SDL_surface.h to the initialization of HDRS in... · 8fd44712
      Bob Pendleton authored
      Added SDL_rect.h and SDL_surface.h to the initialization of HDRS in Makefile.in. Because they were missing those header files were not being installed and
      ./configure in the test directory was erroring off.
      
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  12. 25 Sep, 2007 1 commit
  13. 10 Sep, 2007 2 commits
  14. 21 Aug, 2007 1 commit
    • Sam Lantinga's avatar
      Fixed bug #471 · e14963d9
      Sam Lantinga authored
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  15. 20 Aug, 2007 2 commits
  16. 19 Aug, 2007 3 commits
    • Sam Lantinga's avatar
      Date: Sun, 19 Aug 2007 18:29:28 +0200 · 4c88330a
      Sam Lantinga authored
      From: Christian Walther
      Subject: Re: SDL 1.3 keyboard plan
      
      > 2007-08-18 19:15:51.454 checkkeys[5795] *** _NSAutoreleaseNoPool():
      > Object 0x532750 of class NSSelectionArray autoreleased with no pool
      > in place - just leaking
      
      This is fixed by the attached patch.
      
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    • Sam Lantinga's avatar
      Whoops, missing file... · 33438525
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402631
      33438525
    • Sam Lantinga's avatar
      Date: Thu, 05 Jul 2007 14:02:33 -0700 · f0da180b
      Sam Lantinga authored
      From: Sam Lantinga
      Subject: SDL 1.3 keyboard plan
      
      After lots of discussion with Christian, this is what we came up with:
      
      > So, to sum up...
      > SDLK_* become the physical keys, starting at > (1<<21)
      > We create a macro SDLK_INDEX(X)
      > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
      > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
        non-printable characters
      > and does so based on the OS's current keyboard layout
      > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
        converting SDLK_* into our names, which are UTF-8 for printable characters.
      > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
      
      Here is the patch he came up with, and his e-mail about it:
      
      Date: Fri, 17 Aug 2007 19:50:28 +0200
      From: Christian Walther
      Subject: Re: SDL 1.3 keyboard plan
      
      > Sounds great, go ahead and send me a patch.
      
      Here goes! Thanks for having a look. Don't hesitate to comment if
      anything does not conform to your ideas.
      
      One caveat: Committing this now may break compilability of some video
      drivers - specifically, if they use any of the SDLK_* codes that were
      obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
      break, but is already fixed) and X11 (which didn't, but then its key
      handling is #iffed out). If that's a problem, it may need to go into
      a branch.
      
        -Christian
      
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  17. 18 Aug, 2007 2 commits
  18. 17 Aug, 2007 4 commits