1. 08 Jan, 2012 1 commit
  2. 07 Jan, 2012 6 commits
    • Sam Lantinga's avatar
      Updated SDL test projects · c160c5c5
      Sam Lantinga authored
      c160c5c5
    • Sam Lantinga's avatar
    • Sam Lantinga's avatar
    • Sam Lantinga's avatar
      Use version B instead of A until we switch SDL 1.3 to SDL2 · 0de29d8f
      Sam Lantinga authored
      C.W. Betts 2012-01-06 22:58:41 PST
      I would NOT use A. SDL 1.2 uses A, and if I understand correctly, SDL 1.3 and
      SDL 1.2 are not binary compatible. Having a different link path for 1.2 and 1.3
      will solve any runtime linking errors that might occur.
      
      Sam Lantinga 2012-01-07 00:22:09 PST
      Good point.  Until we switch SDL 1.3 to SDL2, we shouldn't use the same link
      path.
      0de29d8f
    • Sam Lantinga's avatar
      Fixed bug 1256 - Invalid window warning in GL_CreateRenderer · 8bf062f3
      Sam Lantinga authored
      Martin Gerhardy 2011-07-27 02:26:06 PDT
      the window reference is lost in the GL_CreateRenderer function. The attached
      patch should fix this error.
      
      #0  SDLSystem_LogOutputFunction (userdata=0x63b010, category=1,
      priority=SDL_LOG_PRIORITY_ERROR, message=0x7fffffffcd00 "Invalid window") at
      src/system/sdl/SDLSystem.cpp:8
      #1  0x00007ffff7b1ddb3 in SDL_LogMessageV (category=1,
      priority=SDL_LOG_PRIORITY_ERROR, fmt=<value optimized out>, ap=<value optimized
      out>) at src/SDL_log.c:275
      #2  0x00007ffff7b1df7c in SDL_LogError (category=<value optimized out>,
      fmt=<value optimized out>) at src/SDL_log.c:212
      #3  0x00007ffff7b1d582 in SDL_SetError (fmt=0x7ffff7baaff0 "") at
      src/SDL_error.c:111
      #4  0x00007ffff7b96f9e in SDL_GL_MakeCurrent (window=0x0, ctx=0xa62ce0) at
      src/video/SDL_video.c:2484
      #5  0x00007ffff7b4ba0c in GL_ActivateRenderer (renderer=0xa8f680) at
      src/render/opengl/SDL_render_gl.c:195
      #6  0x00007ffff7b4c59a in GL_ResetState (window=0x918010, flags=<value
      optimized out>) at src/render/opengl/SDL_render_gl.c:214
      #7  GL_CreateRenderer (window=0x918010, flags=<value optimized out>) at
      src/render/opengl/SDL_render_gl.c:343
      #8  0x00007ffff7b48053 in SDL_CreateRenderer (window=0x918010, index=<value
      optimized out>, flags=2) at src/render/SDL_render.c:166
      8bf062f3
    • Sam Lantinga's avatar
      10b5183a
  3. 27 Jun, 2011 1 commit
    • Marco Trevisan (Treviño)'s avatar
      X11: Move to XSetWMProperties and add support to _NET_WM_PID · 8279896d
      Marco Trevisan (Treviño) authored
      Use the convenience function XSetWMProperties to set size, input
      and class hints, it also automatically sets the WM_CLIENT_MACHINE
      (this one needed by _NET_WM_PID) and WM_LOCALE_NAME windows hints.
      
      Plus we add support to the _NET_WM_PID atom which is needed by many
      windows managers to correctly associate a SDL window to its process
      and to related .desktop file and icon for the given host.
      8279896d
  4. 07 Jan, 2012 7 commits
    • Sam Lantinga's avatar
      Fixed bug 1224 - Blit map not updated if source palette changed · 0108ce22
      Sam Lantinga authored
      bastien.bouclet@gmail.com 2011-06-12 11:08:58 PDT
      
      SDL_LowerBlit doesn't update the blit color map if the source surface has
      changed.
      
      A proposed fix is attached, storing the source palette version in the color
      map.
      0108ce22
    • Sam Lantinga's avatar
      Fixed bug 1225 - Altivec blitters broken due to SDL_PixelFormat · f6bf8590
      Sam Lantinga authored
      bastien.bouclet@gmail.com 2011-06-13 05:50:58 PDT
      
      Static pixel format initialization has not been updated to reflect header
      changes in SDL_blit_N.c
      
      The attached patch fixes Altivec support for me. altivec.h is needed for some
      systems.
      f6bf8590
    • Sam Lantinga's avatar
      Fixed bug 1239 - Crash in iPad with iOS 3.2 because of missing contentScaleFactor support · de93e295
      Sam Lantinga authored
      Joseba García Echebarria 2011-06-30 19:03:56 PDT
      I just found that SDL is crashing in the iPad simulator for iOS 3.2 but not for
      iOS 4.2 or over when compiling with Xcode 4.0.2.
      The Xcode debugger points to line 127 in video/uikit/SDL_uikitopenglview.m as
      the line that triggers the crash.
      On those lines one can find:
      
              /* Use the main screen scale (for retina display support) */
              if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
                      self.contentScaleFactor = [UIScreen mainScreen].scale;
      
      I believe the problem to be that the "scale" selector is supported in iOS 3.2
      in the iPad, but contentScaleFactor is not.
      I'm no expert in Objective-C, but I believe the following code to be more
      correct (it doesn't crash for me):
              /* Use the main screen scale (for retina display support) */
              if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)] &&
      [self respondsToSelector:@selector(contentScaleFactor)])
                      self.contentScaleFactor = [UIScreen mainScreen].scale;
      
      The same check is being performed in line 155 so I imagine it will crash there,
      too.
      
      Vittorio Giovara 2011-08-22 17:58:20 PDT
      
      yeah, -scale was introduced in 3.2 but made available only in 4.0, weird
      anyways we just need to check against contentScaleFactor as we can be sure that
      both are availble starting from 4.0
      
      the attached patch addresses this
      de93e295
    • Sam Lantinga's avatar
      Fixed bug 1344 - No OpenGL headers when compiling -> no working Software... · 3b5d79f4
      Sam Lantinga authored
      Fixed bug 1344 - No OpenGL headers when compiling -> no working Software renderer at runtime neither
      
      Make sure we have at least one render driver.
      3b5d79f4
    • Sam Lantinga's avatar
      Switched back to version A, since we don't actually have a version A for SDL 1.3. · 842e2046
      Sam Lantinga authored
      It would only be meaningful if we were planning to ship 1.2 as A, and 1.3 as B, which is completely worthless given the headers will be for 1.3 and the API is completely different.
      842e2046
    • Sam Lantinga's avatar
      Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK · bc63cb4e
      Sam Lantinga authored
      Pallav Nawani 2012-01-04 00:48:29 PST
      Issue:
      Attempted to compile SDL as a static library.
      
      DirectX SDK: Feb 2007
      OS: Win 7
      Visual C++ Express 2008
      Compliation Mode: Static (Changed project settings from dll to lib)
      
      Error:
      C1021: invalid preprocessor command 'warning'
      
      It seems that the #warning directive does not exist in Vc++ Express 2008.
      bc63cb4e
    • Sam Lantinga's avatar
      The symbols should be private · 12c990f0
      Sam Lantinga authored
      12c990f0
  5. 06 Jan, 2012 1 commit
    • Sam Lantinga's avatar
      Updated iOS projects and renamed iPhoneOS to iOS · ec033a1d
      Sam Lantinga authored
      --HG--
      rename : README.iphoneos => README.iOS
      rename : Xcode-iPhoneOS/Demos/Default.png => Xcode-iOS/Demos/Default.png
      rename : Xcode-iPhoneOS/Demos/DemosiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj
      rename : Xcode-iPhoneOS/Demos/Icon.png => Xcode-iOS/Demos/Icon.png
      rename : Xcode-iPhoneOS/Demos/Info.plist => Xcode-iOS/Demos/Info.plist
      rename : Xcode-iPhoneOS/Demos/README => Xcode-iOS/Demos/README
      rename : Xcode-iPhoneOS/Demos/data/bitmapfont/kromasky_16x16.bmp => Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp
      rename : Xcode-iPhoneOS/Demos/data/bitmapfont/license.txt => Xcode-iOS/Demos/data/bitmapfont/license.txt
      rename : Xcode-iPhoneOS/Demos/data/drums/ds_brush_snare.wav => Xcode-iOS/Demos/data/drums/ds_brush_snare.wav
      rename : Xcode-iPhoneOS/Demos/data/drums/ds_china.wav => Xcode-iOS/Demos/data/drums/ds_china.wav
      rename : Xcode-iPhoneOS/Demos/data/drums/ds_kick_big_amb.wav => Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav
      rename : Xcode-iPhoneOS/Demos/data/drums/ds_loose_skin_mute.wav => Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav
      rename : Xcode-iPhoneOS/Demos/data/icon.bmp => Xcode-iOS/Demos/data/icon.bmp
      rename : Xcode-iPhoneOS/Demos/data/ship.bmp => Xcode-iOS/Demos/data/ship.bmp
      rename : Xcode-iPhoneOS/Demos/data/space.bmp => Xcode-iOS/Demos/data/space.bmp
      rename : Xcode-iPhoneOS/Demos/data/stroke.bmp => Xcode-iOS/Demos/data/stroke.bmp
      rename : Xcode-iPhoneOS/Demos/src/accelerometer.c => Xcode-iOS/Demos/src/accelerometer.c
      rename : Xcode-iPhoneOS/Demos/src/common.c => Xcode-iOS/Demos/src/common.c
      rename : Xcode-iPhoneOS/Demos/src/common.h => Xcode-iOS/Demos/src/common.h
      rename : Xcode-iPhoneOS/Demos/src/fireworks.c => Xcode-iOS/Demos/src/fireworks.c
      rename : Xcode-iPhoneOS/Demos/src/happy.c => Xcode-iOS/Demos/src/happy.c
      rename : Xcode-iPhoneOS/Demos/src/keyboard.c => Xcode-iOS/Demos/src/keyboard.c
      rename : Xcode-iPhoneOS/Demos/src/mixer.c => Xcode-iOS/Demos/src/mixer.c
      rename : Xcode-iPhoneOS/Demos/src/rectangles.c => Xcode-iOS/Demos/src/rectangles.c
      rename : Xcode-iPhoneOS/Demos/src/touch.c => Xcode-iOS/Demos/src/touch.c
      rename : Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
      rename : Xcode-iPhoneOS/SDL/testsdl-Info.plist => Xcode-iOS/SDL/testsdl-Info.plist
      rename : Xcode-iPhoneOS/Template/SDL iOS Application/Default.png => Xcode-iOS/Template/SDL iOS Application/Default.png
      rename : Xcode-iPhoneOS/Template/SDL iOS Application/Icon.png => Xcode-iOS/Template/SDL iOS Application/Icon.png
      rename : Xcode-iPhoneOS/Template/SDL iOS Application/Info.plist => Xcode-iOS/Template/SDL iOS Application/Info.plist
      rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns
      rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist
      rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj
      rename : Xcode-iPhoneOS/Template/SDL iOS Application/main.c => Xcode-iOS/Template/SDL iOS Application/main.c
      rename : Xcode-iPhoneOS/Test/Info.plist => Xcode-iOS/Test/Info.plist
      rename : Xcode-iPhoneOS/Test/README => Xcode-iOS/Test/README
      rename : Xcode-iPhoneOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
      ec033a1d
  6. 03 Jan, 2012 1 commit
  7. 02 Jan, 2012 2 commits
  8. 01 Jan, 2012 1 commit
  9. 31 Dec, 2011 3 commits
  10. 30 Dec, 2011 3 commits
  11. 29 Dec, 2011 6 commits
    • Sam Lantinga's avatar
      Fixed documentation typo · c40aed2a
      Sam Lantinga authored
      c40aed2a
    • Sam Lantinga's avatar
      a468f996
    • Sam Lantinga's avatar
      Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction · f5c28b24
      Sam Lantinga authored
      t.grundner@goto3d.de 2011-09-01 03:59:17 PDT
      I figured out what is going on. GCC 4.5.2 assumes the stack is 16 byte aligned
      by default. Therefore there are no AND alignment corrections necessary if we
      wish to align a stack variable to a 16 byte boundary. That is bad if your OS
      ABI is not 16 byte aligned. Windows 32 bit stacks are 4 byte aligned. This
      results in the above mentioned SIGSEGV. This is also no problem if I compile
      both SDL.dll and my app with MingW because MinGW/GCC inserts a
      
              andl    $-16, %esp
      
      instruction right in the beginning of the main function. So at least the stack
      of the thread calling the main function is 16 byte aligned. But as soon as I
      start to use the SDL.dll from an application not compiled by MinGW there is no
      ANDL safing my app.
      
      However there is a GCC option that can change the default stack alignment:
      
              -mpreferred-stack-boundary=num
      
      Setting num=2 assumes a the stack is aligned to a 4 byte boundary. This results
      in GCC inserting the necessary
      
              andl    $-16, %esp
      
      into SDL_FillRect. Rebuilding SDL with
      
             ./configure "CFLAGS=-mpreferred-stack-boundary=2 -g -O3"
      
      solved the problem.
      
      IMHO this should also be a problem on Solaris.
      
      The following links contain further information:
      
      http://gcc.gnu.org/onlinedocs/gcc-4.5.2/gcc/i386-and-x86_002d64-Options.html#i386-and-x86_002d64-Options
      
      http://www.agner.org/optimize/calling_conventions.pdf
      f5c28b24
    • Sam Lantinga's avatar
      Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not... · ad85c9da
      Sam Lantinga authored
      Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!)
      
      Jonas Thiem 2011-11-29 12:28:02 PST
      Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly
      different to OpenGL/software rendering on doubles and break some libraries
      really badly.
      
      Most notable affected example: Lua, which does the most unpredictable things
      which are really almost impossible to debug/find out for beginners who never
      heard this culprit exists.
      
      Since I believe all renderers should behave the same on that doubles simply
      work as expected in a program, this should really be changed! (also this wasted
      a few days of my life wondering why everything in my program was so broken)
      ad85c9da
    • Sam Lantinga's avatar
      Fixed bug 1336 - Added a timestamp on all SDL events · 3a7d58dd
      Sam Lantinga authored
      Gueniffey 2011-11-23 04:11:31 PST
      
      The attached simple patch adds a timestamp to all SDL events. It is useful to
      dismiss old events and add UI responsiveness (my application does some
      extensive tasks that creates a delay in the event queue handling. With this
      patch, I can deal only with the most recent events.
      3a7d58dd
    • Sam Lantinga's avatar
      Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer · a76f024e
      Sam Lantinga authored
      Gueniffey 2011-11-23 04:06:31 PST
      
      The attached patch adds native support for
      SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888
      a76f024e
  12. 09 Dec, 2011 1 commit
  13. 08 Dec, 2011 1 commit
  14. 07 Dec, 2011 1 commit
  15. 05 Dec, 2011 5 commits