1. 09 Aug, 2003 4 commits
  2. 08 Aug, 2003 6 commits
    • Sam Lantinga's avatar
      *** empty log message *** · ceab9dc9
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Mon, 28 Jul 2003 18:30:50 +0300 · 4135dda1
      Sam Lantinga authored
      From: "Mike Gorchak"
      Subject: New test for overlays
      
      While writting QNX Photon Overlay code I've found that the existent overlay test application is not enough, it performs too artificial tests - it always moves/resizes the overlay's viewport, but in the real life that happens very rare. So I decided to write new test (commonly base on testoverlay.c code) and called it testoverlay2 :)
      
      moose.dat - raw 8 bit paletted data of the small movie. (It was a moose.gif, also included in the attachment as reference, but not needed for this test, it is just for information). I cannot find, who created this .gif, so no credits this time :) But over inet I saw this gif zillion times, so I think we do not infringing somebody rights :)
      
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    • Sam Lantinga's avatar
      *** empty log message *** · 273d5357
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      *** empty log message *** · c1355d95
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      *** empty log message *** · ffc87050
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      *** empty log message *** · 85807b7e
      Sam Lantinga authored
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  3. 06 Aug, 2003 3 commits
    • Sam Lantinga's avatar
      *** empty log message *** · 1a96ab99
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      ate: Mon, 4 Aug 2003 19:10:14 +0300 · b4f8fd77
      Sam Lantinga authored
      From: "Mike Gorchak"
      Subject: SDL/QNX forgotten fixes
      
      Just found, that one chunk for configure.in has not been applied and one for\
      gotten by me :) Please add it to CVS.
      
      P.S. Now QNX6.2.1 have the dlopen in libc and in the libltdl. So libc's vari\
      ant more prefered, and ltdl rest for compatibility. In this small patch I wa\
      s added proper checks.
      
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    • Sam Lantinga's avatar
      *** empty log message *** · 034ce6d1
      Sam Lantinga authored
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  4. 04 Aug, 2003 2 commits
    • Sam Lantinga's avatar
      Date: Sun, 3 Aug 2003 22:07:57 +0200 · 78825f8f
      Sam Lantinga authored
      From: Max Horn
      Subject: SDL OSX fullscreen FIX
      
      the attached patch fixes the fullscreen problems on SDL/OSX. The cause
      was that click events are bounded by winRect. Now, winRect is set to
      the size of the video surface. But if you e.g. request a 640x420
      surface, you might get a 640x480 "real" surface. Still,
      SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
      example received no mouse down events.
      
      My fix simply disables this clipping when in full screen mode - after
      all, all clicks then should be inside the screen surface. Higher SDL
      functions ensure that the coordinates then are clipped to 640x420. It
      works fine in all my tests here. I don't know if it's the right thing
      to do in multi screen scenarios, though.
      
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    • Sam Lantinga's avatar
      Date: Sat, 2 Aug 2003 16:22:51 +0300 · 9b315c4c
      Sam Lantinga authored
      From: "Mike Gorchak"
      Subject: New patches for QNX6
      
      Here my patches for the SDL/QNX:
      
      QNXSDL.diff - diff to non-QNX related sources:
      
      - updated BUGS file, I think QNX6 is now will be officially supported
      - configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6.
      - SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's.
      - SDL_sysaudio.h - the same.
      - SDL_nto_audio.c - the same.
      - SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported.
      - testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode.
      
      sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) :
      
      + Added stub for support hide/unhide window event
      + Added full YUV overlays support.
      + Added window maximize support.
      + Added mouse wheel events.
      + Added support for some specific key codes in Unicode mode (like ESC).
      + Added more checks to the all memory allocation code.
      + Added SDL_DOUBLEBUF support in all fullscreen modes.
      + Added fallback to window mode, if desired fullscreen mode is not supported.
      + Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions.
      + Added resizable window support without caption.
      ! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0.
      ! Fixed bug in the event handler code. Events has not been passed to the window widget handler.
      ! Fixed codes for Win keys (Super/Hyper/Menu).
      ! Fixed memory leak, when deallocation palette.
      ! Fixed palette emulation code bugs.
      ! Fixed fullscreen and hwsurface handling.
      ! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly.
      - Removed all printfs in code, now SDL_SetError used instead of them.
      - Disabled ToggleFullScreen function.
      
      README.QNX - updated README.QNX file. Added much more issues.
      
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  5. 28 Jul, 2003 1 commit
    • Sam Lantinga's avatar
      Date: Sun, 27 Jul 2003 22:37:59 +0200 · 21c236f4
      Sam Lantinga authored
      From: Max Horn
      Subject: SDL whitespace patch
      
      this patch is lowest priority: it only contains indention fixes. In
      some places, instead of tabs, whitespaces where used for indention. But
      of course that only "looks good" if you use the exact same tab width as
      the author of those files. I tried to replace such cases with tabs for
      a more uniform indention. I only did that for a few files.
      
      So, no code changes in this, only whitespaces transformed.
      
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  6. 27 Jul, 2003 1 commit
  7. 26 Jul, 2003 2 commits
  8. 23 Jul, 2003 2 commits
  9. 22 Jul, 2003 5 commits
    • Sam Lantinga's avatar
      Merged in Ryan's multisample code for MacOS, and changed the constants to match. · 52e1d769
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Thu, 24 Apr 2003 15:13:47 -0400 · 800e2d5e
      Sam Lantinga authored
      From: Shawn Kirst
      Subject: SDL-1.2.5 patch to add ARB_multisample support
      
      Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
      support.  I only have the X11 and Win32 video patched.  The Win32 patch also
      adds support for WGL_ARB_pixel_format, as it was required for getting a
      multisample capable pixel format.  No additional GL header files are required
      to compile on either platform (though you need an up-to-date glx.h for X11).
      
      Requesting a multisample pixel format is made possible using
      SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
      (SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES).  I've been using SDL in my
      projects for quite a while now, so I am happy to contribute back to the
      project.  Now you can have and control FSAA in your SDL/GL apps at the
      application level!
      
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    • Sam Lantinga's avatar
      Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!) · 311d6a8f
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      *** empty log message *** · 4c8805d5
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    • Sam Lantinga's avatar
      *** empty log message *** · d5cf4cf6
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  10. 16 Jul, 2003 1 commit
  11. 12 Jul, 2003 1 commit
  12. 10 Jul, 2003 2 commits
  13. 09 Jul, 2003 2 commits
  14. 07 Jul, 2003 2 commits
  15. 01 Jul, 2003 2 commits
  16. 28 Jun, 2003 4 commits
    • Sam Lantinga's avatar
      Date: 28 Jun 2003 22:42:52 +0100 · 3f73ea75
      Sam Lantinga authored
      From: Alan Swanson
      Subject: Re: [SDL] New XFree 4.3 Video Mode Patch
      
      I have a wee amendment that moves the qsort in set_best_resolution
      to only occur after failing to find an exact match only. This would
      make absolutely sure we get a user set mode.
      
      While I've never had any problems for my normal resolutions (1280x1024,
      1024x768, 800x600 & 640,480) while closely examining the output from
      qsort I've noticed it doesn't seem to sort the modes fully. These is
      one definite wrong at 1152x768 and a few that just look wrong to me.
      
      From a program (attached) I made to examine this more easily. X has
      sorted its mode list using the same method as ours (plus frequency),
      and our user modes get inserted without any other movement.
      
      On the patch I've made I've also changed cmpmodes to sort on vertical
      resolution and then horizontal. Ie vertical is now most significant
      bit.
      
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    • Patrice Mandin's avatar
      Bugfix: some Makefiles in subdirectories created before their upper-level ones · 01983c1d
      Patrice Mandin authored
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    • Sam Lantinga's avatar
      I'm American, does it show? ;-) · 2f767bd5
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Sun, 11 May 2003 19:59:06 +0300 · 44a5555c
      Sam Lantinga authored
      From: Pasi K?rkk?inen
      Subject: [PATCH] fix SDL OpenGL segfault with DRI/Mesa drivers and Glew
      
      Hello!
      
      The attached patch fixes a bug in SDL which causes SDL to crash in
      X11_GL_Shutdown() if you are using DRI/Mesa drivers AND glew
      (http://glew.sf.net).
      
      The bug is caused by a namespace collision affecting dlsym() to fetch wrong
      pointer for glXReleaseBuffersMESA() (uninitialized pointer from glew because
      the extension is NOT supported by the driver) and then SDL calling it in
      X11_GL_Shutdown().
      
      SDL should check if the glXReleaseBuffersMESA() is really supported by the
      driver (from the extensions string) before calling it.
      
      Attached patch adds extension string parsing to check if
      glXReleaseBuffersMESA() is really supported (and this way
      prevents the segfault).
      
      Availability of the extensions should be _always_ checked from the
      extensions string rather than using dlsym()!
      
      Please add it to the next version of SDL.
      
      Thanks to gltron and author of glew to help fixing this.
      
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