1. 06 Jul, 2009 2 commits
  2. 02 Jul, 2009 3 commits
  3. 30 Jun, 2009 7 commits
  4. 29 Jun, 2009 1 commit
    • Bob Pendleton's avatar
      I've made so many changes I don't dare continue until I check the current stuff in. · dad8f050
      Bob Pendleton authored
      /test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests.
      
      /include/SDL_atomic.h provides declarations for all included functions.
      
      /src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions
      /src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h.
      /src/atomic/win32/SDL_atomic.c is a copy of dummy
      /src/atomic/macosx/SDL_atomic.s is a copy of dummy
      
      These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.)
      I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature.
      
      I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work.
      
      I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403671
      dad8f050
  5. 24 Jun, 2009 3 commits
  6. 17 Jun, 2009 1 commit
  7. 16 Jun, 2009 1 commit
    • Sam Lantinga's avatar
      Alexei Tereschenko · dd86ee0d
      Sam Lantinga authored
      Why not to use hardware vertex processing instead of software one if
      it is available in D3D render driver? With hardware processing
      testsprite2 runs three times faster on all videocards which I could
      test.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403658
      dd86ee0d
  8. 12 Jun, 2009 1 commit
  9. 11 Jun, 2009 3 commits
  10. 10 Jun, 2009 11 commits
    • Mike Gorchak's avatar
      Note about hardware mouse cursor has been added. · b099397c
      Mike Gorchak authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403651
      b099397c
    • Sam Lantinga's avatar
      Fixed bug #750 · 17db454b
      Sam Lantinga authored
      Since many different event structures include windowID it should be placed near
      the beginning of the structure (preferably right after type) so it's position
      is the same between different events.
      
      This is to avoid code like this:
      if (event.type == SDL_WINDOWEVENT)
          win = event.window.windowID;
      else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
          win = event.key.windowID;
      else if (event.type == SDL_TEXTINPUT)
          win = event.text.windowID;
      else if (event.type == SDL_MOUSEMOTION)
          win = event.motion.windowID;
      else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
      SDL_MOUBUTTONUPMASK)) != 0)
          win = event.button.windowID;
      else if (event.type == SDL_MOUSEWHEEL)
          win = event.wheel.windowID;
      ...
      
      in favor of:
      win = event.window.windowID;
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403650
      17db454b
    • Sam Lantinga's avatar
      Added missing files for OpenGL ES support · 8aa58621
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403649
      8aa58621
    • Sam Lantinga's avatar
      Added missing header file for Pandora support · 63be3155
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403648
      63be3155
    • Sam Lantinga's avatar
      Whoops, didn't mean to commit unfinished patch · 0ce493da
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403647
      0ce493da
    • Sam Lantinga's avatar
      indent is really bad at handling assembly · 388df73e
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403646
      388df73e
    • Sam Lantinga's avatar
      indent · d03a7700
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403645
      d03a7700
    • Mike Gorchak's avatar
      Continue working on QNX GF and Photon support. · e74bc6f8
      Mike Gorchak authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403643
      e74bc6f8
    • Mike Gorchak's avatar
      SDL pixel format string is printed near mode number in form of... · e51e3cfd
      Mike Gorchak authored
      SDL pixel format string is printed near mode number in form of SDL_PIXELFORMAT_XXXXX, when --info option is passed. It is usefull for debugging.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403642
      e51e3cfd
    • Mike Gorchak's avatar
      Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an... · 05b71a0f
      Mike Gorchak authored
      Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403641
      05b71a0f
    • Mike Gorchak's avatar
      Support for 24 bpp pixel formats has been added. · 66dca33f
      Mike Gorchak authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403640
      66dca33f
  11. 09 Jun, 2009 6 commits
  12. 08 Jun, 2009 1 commit