1. 01 Oct, 2009 1 commit
  2. 29 Sep, 2009 4 commits
  3. 28 Sep, 2009 3 commits
  4. 27 Sep, 2009 1 commit
    • Sam Lantinga's avatar
      Fixed bug #716 · 8349cf08
      Sam Lantinga authored
       Armin Burgmeier      2009-03-15 04:35:45 PDT
      
      When I hold a mouse button down on another (non-SDL) window, then move the
      mouse over an SDL window and releasing the mouse button there, then the
      application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
      and gain 1.
      
      Furthermore, SDL_GetAppState() reports the application not having mouse focus
      until moving the mouse out of the window and back in again.
      
      --HG--
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      8349cf08
  5. 26 Sep, 2009 13 commits
    • Sam Lantinga's avatar
      Fixed 32-bit build · bb9b9834
      Sam Lantinga authored
      --HG--
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      bb9b9834
    • Sam Lantinga's avatar
      Fixed bug #797 · bda0828e
      Sam Lantinga authored
       Ryan C. Gordon      2009-09-19 08:25:21 PDT
      
      This line in SDL_iconv_string (src/stdlib/SDL_iconv.c) ...
      
              if (!fromcode || !*fromcode) {
                  tocode = "UTF-8";
              }
      
      Is probably supposed to assign to "fromcode" and not "tocode".
      
      --HG--
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      bda0828e
    • Sam Lantinga's avatar
      Fixed bug #777 · a305eb85
      Sam Lantinga authored
      Implemented SDL_GetPlatform()
      
      --HG--
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      a305eb85
    • Sam Lantinga's avatar
      Fixed bug #766 · 1035ec66
      Sam Lantinga authored
       Mason Wheeler      2009-07-06 14:29:47 PDT
      
      This adds some missing error reporting for SDL_SelectRenderer, and cleans up the logic a little bit.
      
      --HG--
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      1035ec66
    • Sam Lantinga's avatar
      Fixed bug #765 · 0990e225
      Sam Lantinga authored
      Added SDL_SetError case for SDL_UNSUPPORTED
      
      --HG--
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      0990e225
    • Sam Lantinga's avatar
      Fixed bug #764 · ac573d85
      Sam Lantinga authored
      Added better error checking from Mason Wheeler
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #761 · ba8fff9a
      Sam Lantinga authored
       Mason Wheeler      2009-07-05 09:28:33 PDT
      
      This patch fixes two issues with SDL_CreateTextureFromSurface.
      
      1.  If no renderer is available, the function will return 0 without calling
      SDL_SetError. (It does this in other places as well, but it appears that in
      these cases, SDL_SetError was already called by a previous function call.)
      2.  Removal of a dead code block that checks for an impossible return value.
      
      --HG--
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      ba8fff9a
    • Sam Lantinga's avatar
      Fixed bug #734 · b42df3ec
      Sam Lantinga authored
       Nicholas Phillips      2009-04-26 21:34:05 PDT
      
      I am using x64 Linux (using Intel Core 2 DUO), and I have noticed that there is
      an error in SDL_cpuinfo.c, function CPU_getCPUIDFeaturesExt for my platform.
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #705 · 55214000
      Sam Lantinga authored
       Sami N      2009-02-21 11:15:39 PST
      
      Patches two tests that had broken format strings in their *printf()'s.
      
      --HG--
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      55214000
    • Sam Lantinga's avatar
      Fixed bug #705 · b827e929
      Sam Lantinga authored
       Sami N      2009-02-21 11:15:39 PST
      
      Patches two tests that had broken format strings in their *printf()'s.
      
      --HG--
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      b827e929
    • Sam Lantinga's avatar
      Fixed bug #704 · 3a86a4e6
      Sam Lantinga authored
       Dennis      2009-02-20 15:36:49 PST
      
      When trying to run a parallel build, gcc will not be able to find SDL_revision.h
      
      --HG--
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      3a86a4e6
    • Sam Lantinga's avatar
      Fixed crash with right side up BMP files · 940b0ede
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Eric Wing to Sam · 910fc5ed
      Sam Lantinga authored
      I refactored how the shell script code-gen phases were setup in the Xcode project.
      I also removed the SDLmain files from the project templates.
      
      --HG--
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  6. 25 Sep, 2009 3 commits
  7. 24 Sep, 2009 4 commits
  8. 23 Sep, 2009 3 commits
  9. 22 Sep, 2009 1 commit
  10. 21 Sep, 2009 7 commits
    • Bob Pendleton's avatar
      oops · ad397223
      Bob Pendleton authored
      --HG--
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    • Bob Pendleton's avatar
      Should now compile on 32 bit linux and 64 bit linux · 9b197b5d
      Bob Pendleton authored
      --HG--
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    • Sam Lantinga's avatar
      Whoops, need both the header and the library! · 36ff6e0a
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #714 · 642078cc
      Sam Lantinga authored
      fuzzyTew@gmail.com      2009-03-14 15:18:45 PDT
      
      patch to change HAVE_ICONV to HAVE_ICONV_H
      
      There are two separate iconv checks in configure -- one for the header file and
      one for the library.  include/SDL_stdinc.h uses the library define to see
      whether or not it should reference the types defined in the header, which
      naturally breaks if the library exists and the header does not.
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #674 · 59bb46e7
      Sam Lantinga authored
       Matej     2009-01-08 09:25:34 PST
      
      Hello,
      I maintain a cross-platform project that uses SDL.
      One of the users who runs OSX has told me that he has problems with linking to
      SDL due to missing -framework option.
      I think that the problem is because of this:
      'sdl-config --libs' outputs '-L/opt/local/lib -lSDLmain -lSDL
      -Wl,-framework,Cocoa'
      All the options are passed to the linker except the last one. I think that the
      good output should be just:
      '-L/opt/local/lib -lSDLmain -lSDL -framework Cocoa'
      since those options (--libs) are passed to the linker, so the '-Wl' option is
      redundant and possibly harmful in this very case
      I use autotools with libtool to do the build...
      Regards,
      Matej
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #615 · bfb982d9
      Sam Lantinga authored
       Scott McCreary      2008-08-21 10:48:14 PDT
      
      This patch adds support for Haiku.
      http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
      Haiku is an open-source recreation of BeOS.  It has better POSIX compliance
      than beOS did, and other improved features, which in some cases causes us to
      have to "undo" previous BeOS workarounds.
      Here's our port log entry for it, showing the steps to force the changes into
      configure and Makefile:
      http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
      Note that this was only tried on 1.2.13 stable so far.
      Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
      the released libtool, so we are having to copy it in for now.
      http://haiku-files.org/files/optional-packages/
      
      --HG--
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    • Sam Lantinga's avatar
      Added reminder to look into 2D vblank synchronization · 54ecbe7b
      Sam Lantinga authored
      --HG--
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