- 02 Feb, 2006 2 commits
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Sam Lantinga authored
From: Eric Wing Subject: SDL/Universal Binary updates Hi Sam, Attached is a big set of changes to the Xcode projects to support Universal Binaries. I have also included .dmgs that include the prebuilt frameworks. Ryan, I also updated SMPEG which is also in the package. The SDL and smpeg binaries were built against the CVS version (pulled maybe a month ago?). I do not have an Intel Mac to test on so I have no idea if this stuff actually works. However, Christian Walther has been a big help in testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build settings correct for at least PPC. I have attempted to document the important things for producing these Universal Binaries. Documentation is somewhat scattered through out everything, but there is a big centralized piece of documentation in the UniversalBinaryNotes.rtf in the SDL.dmg. As far as Universal Binaries are concerned, the big things were: - Build with gcc 3.3 on PPC, 4.0 on Intel. - We couldn't get any of the MMX/SSE code to compile/link (SDL and smpeg). - All 3rd party dependencies had to be rebuilt as Universal There were also a bunch of non-Universal things that have been updated: - I converted the SDL-satellites to create .dmg's instead of .pkg installers - Updated all 3rd party static libraries with current versions. (I think libpng was the most dramatic going from 1.0.? to 1.2.8 with API breakage. I haven't found any problems so far in doing this.) - Changed some compiler optimization settings - Finally updated the exports list for SDL_mixer - Tried to include a static smpeg in SDL_mixer (multiple build variants in Xcode project now) - Enabled Altivec in SDL (we forgot to add the flags to Xcode last time) - More documentation Since so many things have changed, there might be new problems introduced. The big issue I've found so far is with SDL_mixer. As I mentioned on the mailing list, MP3's produce an assertion failure. And the MikMod problem reported on Bugzilla continues to persist. There's probably a bunch of other stuff I'm forgetting. There really were hundreds of little things I mucked with so it's hard to remember them all. If you have any questions, feel free to ask. Thanks, Eric --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401324
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Ryan C. Gordon authored
Fixes Bugzilla #131. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401323
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- 01 Feb, 2006 9 commits
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Ryan C. Gordon authored
when it should be != NULL. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401322
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Ryan C. Gordon authored
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Sam Lantinga authored
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Sam Lantinga authored
I batch edited these files, so please let me know if I've accidentally removed anybody's credit here. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401315
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401314
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- 31 Jan, 2006 10 commits
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Patrice Mandin authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401313
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
(Resolves bug #114) --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401310
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Ryan C. Gordon authored
Reference Bugzilla #116. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401309
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Sam Lantinga authored
https://bugzilla.libsdl.org/attachment.cgi?id=3 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401308
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Sam Lantinga authored
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Sam Lantinga authored
From: Sean Childs Subject: [SDL] Compiling SDL 1.2.8 with the free Borland compiler When compiling SDL 1.2.8 with the free Borland compiler, I received this error (there is a similar error that occurs in src\video\windx5\sdl_dx5events.c): Error E2342 ..\..\src\video\windib\sdl_dibevents.c 189: Type mismatch in parameter 'lpPrevWndFunc' (wanted 'int (__stdcall *)()', got 'long (__stdcall *)(void *,unsigned int,unsigned int,long)') in function DIB_HandleMessage I checked the MSDN library at: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/ windowsuserinterface/windowing/windowprocedures/windowprocedurereference/wind owprocedurefunctions/callwindowproc.asp and it had this to say: If STRICT is not defined, the lpPrevWndFunc parameter has the data type FARPROC. The FARPROC type is declared as follows: int (FAR WINAPI * FARPROC) () In C, the FARPROC declaration indicates a callback function that has an unspecified parameter list. In C++, however, the empty parameter list in the declaration indicates that a function has no parameters. This subtle distinction can break careless code. Following is one way to handle this situation: #ifdef STRICT WNDPROC MyWindowProcedure #else FARPROC MyWindowProcedure #endif ... lResult = CallWindowProc(MyWindowProcedure, ...) --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401306
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Sam Lantinga authored
From: Andrew Fuller Subject: [SDL] [PATCH] ML-8866 PS2->USB converter This converter seems to go by several names -- Super Dual Box, Dual USB Joypad, and who knows what else. Also branded differently with different colour cases, etc. But it seems to all be the same internals. It is a common converter used for StepMania, with several posts Googleable trying to make it work in Linux. I got mine yesterday and wanted to play stepmania, so I went ahead and made a crude patch for libsdl to split this baby into two logical joysticks. A couple notes about the patch: This patch works well for two dance mats hooked up and playing stepmania, however the mapping of the other buttons may be off. I have no joystick which uses all the buttons the converter reports, so I have no way of testing them. The name I used 0925:8866 which is the USB ID, and what SDLjoytest-GL reported is the name, even though lsusb shows Wisegroup, Ltd MP-8866 Dual USB Joypad, and the existing virtual joystick mapping uses the Wisegroup... name. Not sure why the discrepency. I'm not subscribed to this mailing list, so please CC me on any comments to this. -Andrew --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401305
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Sam Lantinga authored
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- 30 Jan, 2006 6 commits
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Ryan C. Gordon authored
Fixes Bugzilla #64. --ryan. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401303
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Ryan C. Gordon authored
Fixes Bugzilla #87. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401302
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Sam Lantinga authored
is allowing linking with a shared object to be considered sufficient for complying with section 6 of the LGPL. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401301
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Sam Lantinga authored
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401300
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Sam Lantinga authored
#include <SDL.h> int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING); SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN); SDL_ShowCursor(SDL_DISABLE); SDL_Delay(1000); SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL); SDL_Quit(); printf("Everything okay\n"); } --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401299
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Sam Lantinga authored
From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401298
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- 29 Jan, 2006 13 commits
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Sam Lantinga authored
From: ville Subject: [SDL] Changing, at least some, anonymous enums to named enums. Howdy, Could, some if not all, enums be named rather than being anonymous enums? I ran into troubles with the enum describing event types in SDL_events.h. The problem is that an anonymous enum cannot be used in C++ templates like so: enum { C }; template< typename T > void f( T ) { } f( C ); --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401297
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
What we really needed to do was avoid doing client rect adjustment on zoomed windows. :) --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401293
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Sam Lantinga authored
From: "Mike Gorchak" Subject: [SDL] [PATCH] QNX6 and not only QNX6 fixes 1) Update SDL.qpg.in for the QNX 6.3. 4) video/photon/SDL_phyuv.c - fixed bug with swapped U and V planes, using YV12 mode with radeon cards. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401292
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Sam Lantinga authored
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Sam Lantinga authored
From: "Michael Leonhard" Subject: [SDL] resize bug on Win32 and patch This is my first post to this mailing list. In this email I will detail a bug in the behavior of resizable SDL windows on Win32. Then I will explain the solution and provide a patch. Symptoms: Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits quirky behavior when being maximized. The window is resized to the proper size, but it is shifted upwards about half the height of the title bar. Similarly, a window whose origin is above the top of the screen will spontaneously move its upper-left origin upon being resized. After two such resize-induced moves, the title bar will be entirely off the top edge of the screen. Subsequently, when the mouse is clicked and released on the window border, the window will shrink its height spontaneously. This height shrinkage occurs even if the user did not resize the border. To observe this curious situation, please invoke: SDL-1.2.8/test/testwm.exe -resize Cause: A pair of integers, SDL_windowX and SDL_windowY, are defined in video/wincommon/SDL_sysevents.c. They are used by the DirectX video driver and the DIB video driver: video/windx5/SDL_dx5video.c video/windib/SDL_dibvideo.c As I understand the source code, the primary use of these variables is to create a rectangle that represents the surface area in CLIENT SPACE. Client space refers to a coordinate system that originates at the upper left corner of a Win32 Window's drawable area. This is just inside the window border and title bar. This client space rectangle, called bounds, is subsequently converted to screen space with a call to AdjustWindowRectEx. The problem is found in SDL's handling of the WM_WINDOWPOSCHANGED message. According to MSDN, "The WM_WINDOWPOSCHANGED message is sent to a window whose size, position, or place in the Z order has changed as a result of a call to the SetWindowPos function or another window-management function." I have confirmed that this message is indeed being sent to the SDL window when the mouse is clicked on the window border, even if the window border is not dragged. In video/wincommon/SDL_sysevents.c, on line 464, in response to the WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is obtained. This rectangle is translated into screen coordinates and THEN assigned to the SDL_windowX and Y variables. Thus screen coordinates are being assigned to client coordinate variables. Once this is understood, the solution is apparent: assign SDL_windowX and Y before translating the rectangle to screen coordinates. This is accomplished by the following patch. -Mike_L --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401290
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
From: "SkunkGuru" Subject: [SDL] Repeated mousemotion event on notebook it seems that every ~500ms something fires a mousemotion event, but with the same x and y position. I tryed with both directx and windib video driver. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401286
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Sam Lantinga authored
From: jimrandomh Subject: [SDL] Re: Modifier keys pressed during initialization stick I wrote a simple test program which initializes SDL, prints the SDL version number, then prints any keydown and keyup events with their modifiers. (Source code below). Compilation was done using Visual Studio 6, release mode. My test sequence was: Start a command prompt. Type the name of the test program. shift down enter down (program starts) Wait for window to appear enter up shift up spacebar down spacebar up Under Windows 98, the output was correct: SDL 1.2.8 left shift down shift-return down shift-return up left shift up space down space up Under Windows 2000 and under Windows XP, the output was: SDL 1.2.8 shift-space down shift-space up Since shift was not held at the time space was pressed, this is incorrect. Similar results were observed with launching in different ways (including double-clicking in Windows Explorer), so it does not depend on the launching terminal. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401285
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