- 13 Jul, 2010 4 commits
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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- 11 Jul, 2010 1 commit
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Eli Gottlieb authored
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- 10 Jul, 2010 1 commit
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Eli Gottlieb authored
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
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- 09 Jul, 2010 1 commit
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Eli Gottlieb authored
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
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- 07 Jul, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
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- 02 Jul, 2010 2 commits
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Eli Gottlieb authored
Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.
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Eli Gottlieb authored
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- 30 Jun, 2010 1 commit
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Eli Gottlieb authored
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- 22 Jun, 2010 1 commit
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Eli Gottlieb authored
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- 20 Jun, 2010 1 commit
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Eli Gottlieb authored
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
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- 10 Jun, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
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- 05 Jun, 2010 4 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 03 Jun, 2010 3 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 01 Jun, 2010 1 commit
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Eli Gottlieb authored
Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.
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- 27 May, 2010 1 commit
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Eli Gottlieb authored
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
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- 25 May, 2010 1 commit
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Eli Gottlieb authored
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
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- 23 May, 2010 1 commit
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Eli Gottlieb authored
I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
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- 21 May, 2010 2 commits
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Eli Gottlieb authored
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Eli Gottlieb authored
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- 10 May, 2010 3 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 09 May, 2010 8 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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