1. 19 Dec, 2008 4 commits
  2. 17 Dec, 2008 2 commits
    • Sam Lantinga's avatar
      indent · 67861b22
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      * Implemented X11 fullscreen input grab · c0775dd4
      Sam Lantinga authored
      * Progress towards being able to toggle in and out of fullscreen mode
      
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  3. 16 Dec, 2008 3 commits
  4. 14 Dec, 2008 2 commits
  5. 13 Dec, 2008 6 commits
    • Sam Lantinga's avatar
      Whoops, the X11 driver doesn't support fullscreen modes (yet) · 9e64157a
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed BadMatch error in X11 renderer · b2aebcc9
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Updated test for API changes · 8e523bb7
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed SDL 1.2 compatibility problem. · 170521f2
      Sam Lantinga authored
      The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec
      with the correct samples and size set by the driver.  This value is important
      since it may be used by applications that size audio buffers, etc.
      
      However, we want to allow advanced applications to call SDL_OpenAudioDevice()
      which gets passed a const 'desired' parameter, and have the correct data filled
      into the 'obtained' parameter, possibly allowing or not allowing format changes.
      
      So... 'obtained' becomes the audio format the user callback is expected to use,
      and we add flags to allow the application to specify which format changes are
      allowed.
      
      Note: We really need to add a way to query the 'obtained' audio spec.
      
      --HG--
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    • Sam Lantinga's avatar
      indent · 0e5cb512
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Updated TODO list · 8437f9f8
      Sam Lantinga authored
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  6. 12 Dec, 2008 2 commits
  7. 10 Dec, 2008 1 commit
    • Sam Lantinga's avatar
      Updated TODO list · 9719f407
      Sam Lantinga authored
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  8. 08 Dec, 2008 3 commits
    • Sam Lantinga's avatar
      Date: Sun, 07 Dec 2008 13:35:23 +0100 · 61a7bca8
      Sam Lantinga authored
      From: Couriersud
      Subject: SDL: Mouse last_x, last_y into SDL_Mouse
      
      the attached diff moves the static vars last_x and last_y into
      SDL_Mouse. These, as far as I understand it, should be tied to the
      individual mouse.
      
      The patch also makes the code check for out of window conditions of
      mouse->x,y when relative movements are passed to MouseSendMotion.
      
      Also attached is the latest DirectFB code (dfb20081208) supporting
      multiple mice and keyboards. This works quite well with sdlmame now. It
      however needs more testing with different directfb configurations.
      
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    • Sam Lantinga's avatar
      Updated copyright date · 0c30a927
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      A little cleanup for SDL snapshot release · 6e7ef5d5
      Sam Lantinga authored
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  9. 07 Dec, 2008 13 commits
  10. 06 Dec, 2008 4 commits
    • Sam Lantinga's avatar
      The YCbCr texture extension works now that bytes_per_pixel() returns the · 0fa8c80c
      Sam Lantinga authored
      correct value for YUV textures.  Yay!
      
      I'm still cheering for Ryan's pixel shader instead, since once it works
      different shaders can handle all the YUV formats.
      
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    • Sam Lantinga's avatar
      Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB · f03cab2b
      Sam Lantinga authored
      texture.  This is a total hack though.  Maybe we should be using a different
      texture format?
      
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    • Sam Lantinga's avatar
      Date: Sat, 06 Dec 2008 15:27:00 +0100 · 21f72458
      Sam Lantinga authored
      From: Couriersud
      Subject: SDL: Relative mouse movements
      
      The patch below will reenable processing of relative mouse movements.
      The DirectFB drivers generates those in "grabbed" mode. These ensure,
      that even in fullscreen mode relative movements are reported. SDLMAME
      depends on this for games with trackballs.
      
      Looking at the code I ask myself whether relative movements should be
      handled in the drivers (x11, directfb). Both x11 and directfb are able
      to report relative movements. This would leave it to the driver to use
      the most appropriate method for relative movements when at the border of
      a fullscreen window or being "grabbed".
      
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    • Sam Lantinga's avatar
      Date: Sat, 06 Dec 2008 14:54:10 +0100 · d8d1c9d6
      Sam Lantinga authored
      From: Couriersud
      Subject: SDL: DirectFB mouse patch
      
      the attached patch (again) properly registers the mouse in the DirectFB
      driver.
      
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