1. 12 Apr, 2006 4 commits
    • Sam Lantinga's avatar
      From Anders F Bjorklund: · 8445eb17
      Sam Lantinga authored
      The current definition of int32_t, uint32_t, uintptr_t
      doesn't match what the Mac system headers already have...
      
      Since it's an old 16/32 bit platform, the system headers
      expect the types to use "long" and not "int" like they do.
      
      --HG--
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      8445eb17
    • Sam Lantinga's avatar
      From Anders F Bjorklund: · 0478af81
      Sam Lantinga authored
      When switching to "UNIX-style paths" as needed for the new includes,
      including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
      
      The two headers are really located in the OpenGL SDK 1.2 CFM like this:
      OpenGL:Headers:gl.h
      OpenGL:Headers:glu.h
      
      There are also some compat copies, that *used* to work with Mac paths:
      OpenGL:Headers:GL/gl.h
      OpenGL:Headers:GL/glu.h
      
      The easiest fix is to make SDL_opengl.h include the proper header names,
      by adding a special case for the MACOS platform in addition to the MACOSX
      
      --HG--
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      0478af81
    • Sam Lantinga's avatar
      *** empty log message *** · f2c3b514
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Patch from Alex to fix reverted code · 20e18895
      Sam Lantinga authored
      --HG--
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  2. 31 Mar, 2006 3 commits
    • Sam Lantinga's avatar
      *** empty log message *** · a3f6fa51
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Ugh, more 64-bit cleanup · 9ccb05a0
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST · 403b4f89
      Sam Lantinga authored
      From: "Fran���is Revol"
      Subject: [SDL] BeOS port fix: PrintScreen key crashing
      
      It seems the latest SDL crashes when someone hits the PrtScrn key in
      ZETA (BeOS R6), somewhere it gets a negative value as key code (or a
      big unsigned maybe ?), and uses it as an index in the keysym table...
      I'll investigate the cause for the negative value, but it's always
      better to check for bounds correctly when indexing a table. The
      attached diff fixes it.
      
      Fran���is Revol
      --
      Software Architect
      yellowTAB GmbH
      
      --HG--
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  3. 25 Mar, 2006 1 commit
  4. 24 Mar, 2006 3 commits
    • Sam Lantinga's avatar
      Fixed some ultra-pedantic gcc warnings · 26cb9c7c
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #177 · 1237375c
      Sam Lantinga authored
      The attached patch changes configure.in to use "-framework FOO" instead of
      "-Wl,-framework,FOO".
      
      This avoid some issues with certain versions of libtool that do not handle
      -framework properly.
      Some versions of libtool will try to reorder the two parts of the option, or
      render the 2nd part of the argument to the relative path of a non-existent
      library.
      
      Note: It is not enough if SDL uses a version of libtool that does this
      correctly, because these -framework options show up in "sdl-config --libs".
      Hence, some 3rd party apps which still ship with an old libtool have troubles
      compiling under Mac OS X.
      
      --HG--
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    • Ryan C. Gordon's avatar
      SDL_X11_LoadSymbols() was reporting success when required symbols weren't · fee38056
      Ryan C. Gordon authored
       found!
      
      --HG--
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  5. 23 Mar, 2006 17 commits
  6. 22 Mar, 2006 12 commits
    • Sam Lantinga's avatar
      Lines swapped to match ordering elsewhere · f60cdaa4
      Sam Lantinga authored
      --HG--
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    • Ryan C. Gordon's avatar
      Close off warning about setAppleMenu on Mac OS X 10.4 SDK. · 2c90fe6b
      Ryan C. Gordon authored
           Fixes Bugzilla #97.
      
      --HG--
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    • Sam Lantinga's avatar
      Don't detect Altivec on MacOS X Intel · 95e9bf51
      Sam Lantinga authored
      --HG--
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    • Ryan C. Gordon's avatar
      Xrandr support in the X11 target. · be7a5193
      Ryan C. Gordon authored
          Fixes Bugzilla #109, and as a bonus, Bugzilla #145, too!
      
      --HG--
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    • Sam Lantinga's avatar
      Improved DirectFB install detection · 164d170f
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      *** empty log message *** · cb61dcc2
      Sam Lantinga authored
      --HG--
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    • Ryan C. Gordon's avatar
      Patched to compile on 32-bit X11, I think. · 09d17c73
      Ryan C. Gordon authored
      --HG--
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    • Sam Lantinga's avatar
      Date: Tue, 4 Mar 2003 15:05:31 -0800 · 2f58ef08
      Sam Lantinga authored
      From: "Jim"
      Subject: [SDL] Frame Buffer patches...
      
       Okay I'm new at patch generation - so please tell me if there's a better way
       I could have done this.
      
       Attached are two patch files generated with 'cvs diff -u'
      
       SDL-fb-open-lock.patch applies to SDL_fbvideo.c
          Modifies the open loop to check /dev/fb/0 found on devfs...
      
          Modifies the lock code to return failure if the current virtual terminal
       is not the one opened for frame buffer writing...
         Lock would hang forever if switched away (ctrl-alt-F1) ...
      
       SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c
          Switches default mouse mode based on SDL_MOUSEDRV - currently only
       accepts PS2 - otherwise default is MS Mouse.
      
          When the screen is switched - exisiting code (wrapped in ifdef
       SAVE_SCREEN_COTENTS) would save the wrong bit of the screen....
           ( I run frame buffer 1600x1200, the size I requested was 800x600 - the
       save would save the top 800 lines (non biased) and restore them... Adding
       screen->offset fixed that )
      
          However, if that option is not set, then a call to SDL_UpdateRect (full
       screen) is made. (which may have had it's contents changed since the screen
       is not entirely locked because of lock-failure patch)
      
       Jim
      
      [patches slightly tweaked for SDL 1.2.10]
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #61 · 864d889b
      Sam Lantinga authored
      Date: Mon, 24 Feb 2003 13:35:11 +0800
      From: "Leonidas"
      Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment
      
      I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver.
      But I found something weird.
      
      Here's the original codes to set a mouse device into IMPS/2 mode in libSDL.
      In the file src/video/fbcon/SDL_fbevents.c
      In function static int set_imps2_mode(int fd)
      ...
       Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80};
       Uint8 reset = 0xff;
       fd_set fdset;
       struct timeval tv;
       int retval = 0;
      
       // Set mouse device fd into IMPS/2 mode
       if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
        // ??? then RESET it..???
        if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
         retval = 1;
        }
       }
      ...........
      
      Since it sets IMPS/2 mode then reset it, so you will never get a mouse into
      IMPS/2 mode to use its wheel.
      What I did to make the wheel usable is remove the RESET codes.
      ....
       if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
          /*
          if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
          }
         */
         retval = 1;
       }
      ....
      And in FB_OpenMouse(_THIS)
      Make the device /dev/psaux to be setted into imps2 mode  such that it can be
      detected its a imps/2 mouse or not.
      (my mouse device is on ps2, but the codes only set /dev/input/mice device
      originally)
      Then I have done, I can use the mouse wheel when SDL uses frame buff driver.
      
      I dont exactly know I did right or wrong, I just change it for my usuage.
      Correct me please, if I did something wrong.
      
      Best regards,
      Li Tsung Lin
      IAP Product Dept. Engineer
      EeRise Corp. (Image Processing System, Computer Vision System)
      Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
      
      --HG--
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    • Sam Lantinga's avatar
      *** empty log message *** · 2b370344
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #50 · c065f088
      Sam Lantinga authored
      Using ctrl-alt-fn for flipping instead of alt-fn may help a few games that
      actually use that key combination.
      
      [Note: This is also consistent with X11 on the Linux console]
      
      --HG--
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    • Sam Lantinga's avatar
      Eric rocks. :) · b38448f7
      Sam Lantinga authored
      --HG--
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