1. 14 Sep, 2001 1 commit
  2. 13 Sep, 2001 3 commits
  3. 12 Sep, 2001 1 commit
  4. 11 Sep, 2001 6 commits
    • Sam Lantinga's avatar
      *** empty log message *** · 933ea8f5
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fix for "make dist" · 73237979
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      *** empty log message *** · 89cc3ab1
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Added initial support for EPOC/Symbian OS (thanks Hannu!) · ce3a1900
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Sat, 8 Sep 2001 04:42:23 +0200 · bea3cb1d
      Sam Lantinga authored
      From: Max Horn <max@quendi.de>
      Subject: SDL/OSX: Joystick; Better key handling
      
      I just finished implementing improved keyhandling for OS X (in fact
      the code should be easily ported to the "normal" MacOS part of SDL, I
      just had no chance yet). Works like this:
      First init the mapping table statically like before. Them, it queries
      the OS for the "official" key table, then iterates over all 127
      scancode and gets the associates ascii code. It ignores everythng
      below 32 (has to, as it would lead to many problems if we did not...
      e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
      and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
      it is encountered.
      In addition, caps lock is now working, too.
      The code work flawless for me, but since I only have one keyboard, I
      may have not encountered some serious problem... but I am pretty
      confident that it is better than the old code in most cases.
      
      
      The joystick driver works fine for me, too. I think it can be added
      to CVS already. It would simply be helpful if more people would test
      it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
      would be a wonderful test application :)
      
      
      I also took the liberty of modifying some text files like BUGS,
      README.CVS, README.MacOSX (which now contains the OS X docs I long
      promised)
      
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    • Sam Lantinga's avatar
      Handle the case where the WAVE magic number was already read in a non-seekable · 2d9275e4
      Sam Lantinga authored
      stream.  I don't know if the code works with non-seekable streams anyway, but
      ...
      
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  5. 04 Sep, 2001 8 commits
  6. 31 Aug, 2001 3 commits
  7. 21 Aug, 2001 2 commits
    • Sam Lantinga's avatar
      Time to recognize everyone again. :) · 54be5707
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Tue, 21 Aug 2001 03:50:01 +0200 · 75ab0e7a
      Sam Lantinga authored
      From: Max Horn <max@quendi.de>
      Subject: New patch for OS X
      
      Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
      
      * fixes the activation issues, which also caused the window to be
      always drawn like an inactive. The close/minimize widgets now are
      animated properly, too.
      
      * the menu items are automatically adjusted to use the app name
      instead of just "SDL App". I did this so that we really can use one
      central SDLMain.nib file, w/o requiring developers to make a copy of
      it and adjust it.
      
      * libSDLMain now contains the proper cocoa code, not as before the
      carbon code. This means apps no longer have to carry a copy of
      SDLMain.m/SDLMain.h
      
      * revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
      a Carbon based SDL lib
      
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  8. 20 Aug, 2001 2 commits
  9. 19 Aug, 2001 1 commit
    • Sam Lantinga's avatar
      Date: Thu, 16 Aug 2001 21:50:51 -0500 (EST) · 7ec55a39
      Sam Lantinga authored
      From: Darrell Walisser <dwaliss1@purdue.edu>
      Subject: Patch for video bugs + Max's additions
      
              I've attached a patch for today's CVS that includes Max's virtual
      mouse button fix as well as some other changes:
      
      -building mode list correctly now (had duplicate entries, was unsorted)
      -switching modes correctly now (wasn't destroying previous mode)
      -releasing memory correctly in event loop
      
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  10. 18 Aug, 2001 5 commits
  11. 09 Aug, 2001 8 commits