- 26 Jul, 2011 1 commit
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Ryan C. Gordon authored
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- 04 Aug, 2011 1 commit
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Ryan C. Gordon authored
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- 29 Jul, 2011 1 commit
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Ryan C. Gordon authored
Fixes Bugzilla #1261. Thanks to Tim Angus for the patch!
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- 27 Jul, 2011 1 commit
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Ryan C. Gordon authored
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- 25 Jul, 2011 1 commit
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Ryan C. Gordon authored
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- 22 Jul, 2011 2 commits
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Ryan C. Gordon authored
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Ryan C. Gordon authored
It pads out to an int anyhow, but causes code bloat as the compiler tries to mask and shift for that specific bit.
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- 20 Jul, 2011 1 commit
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Ryan C. Gordon authored
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- 18 Jul, 2011 4 commits
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Ryan C. Gordon authored
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Ryan C. Gordon authored
This allows the Nvidia Linux drivers to use SDL_GL_SetSwapInterval(0).
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Ryan C. Gordon authored
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Ryan C. Gordon authored
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- 10 Jun, 2011 1 commit
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Dimitris Zenios authored
Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
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- 16 Jul, 2011 3 commits
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Ryan C. Gordon authored
Fixes Bugzilla #1219. Thanks to Dimitris Zenios for the patch!
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Ryan C. Gordon authored
According to the NSOpenGLContext docs, you need to do this, and we were previously masking the need in the SDL_GL_MakeCurrent() implementation.
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Ryan C. Gordon authored
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- 14 Jul, 2011 1 commit
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Ryan C. Gordon authored
Newer kernels seem to report bogus axes in the higher ranges, for example with a standard PlayStation 3 controller plugged in via USB.
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- 06 Jul, 2011 1 commit
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Ryan C. Gordon authored
Fixes Bugzilla #1191. Thanks to Jeremy Jurksztowicz for the fix!
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- 22 Jun, 2011 1 commit
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Nathan Heisey authored
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- 15 Jun, 2011 1 commit
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Tim Angus authored
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- 10 Jun, 2011 2 commits
- 12 Jun, 2011 1 commit
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Sam Lantinga authored
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- 06 Jun, 2011 1 commit
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Ryan C. Gordon authored
Fixes Bugzilla #1216. Thanks to Dimitris Zenios for the patch!
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- 04 Jun, 2011 1 commit
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Ryan C. Gordon authored
Still works with autoconf 2.61 (what ships with Xcode 3). Thanks to Frank Zago for this patch.
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- 03 Jun, 2011 1 commit
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Ryan C. Gordon authored
Thanks to Frank Zago for the catch.
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- 22 Apr, 2011 1 commit
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Sam Lantinga authored
Matthew Orlando to Sam Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
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- 21 Apr, 2011 1 commit
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Sam Lantinga authored
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- 20 Apr, 2011 2 commits
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Ryan C. Gordon authored
--HG-- extra : rebase_source : 04ec77f4a3a3f61fdb1255c4fc3b8c88efd68ffb
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Dennis Cappendijk authored
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- 19 Apr, 2011 4 commits
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Sam Lantinga authored
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Ryan C. Gordon authored
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Sam Lantinga authored
Ed Kiser 2011-04-19 09:28:53 PDT The Visual Studio 2010 project files have hard-coded relative paths which prevent them from doing side-by-side 32-bit and 64-bit builds. I have attached a patch that appears to fix this problem.
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Sam Lantinga authored
The windows function SDL_SYS_HapticOpenFromJoystick fails because DIDEVICEINSTANCE joy_instance does not have its dwSize field initialized. The attached patch includes the fix along with a fix for two similar problems. Daniel Heath
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- 18 Apr, 2011 1 commit
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Sam Lantinga authored
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- 15 Apr, 2011 1 commit
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Sam Lantinga authored
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- 08 Apr, 2011 2 commits
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Sam Lantinga authored
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Sam Lantinga authored
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- 07 Apr, 2011 1 commit
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Sam Lantinga authored
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- 06 Apr, 2011 1 commit
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Sam Lantinga authored
Vittorio Giovara 2011-04-05 13:18:07 PDT The test application called "testsdl" inside the iOS project file crashes at launch time. The fix is trivial, removing the reference to MainWindow (as there are no Nibs included) from the Info.plist file.
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