- 28 Jan, 2011 8 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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krogoway authored
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Sam Lantinga authored
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Sam Lantinga authored
I also added an implementation to dynamically query it, but didn't expose it since most x86 CPUs have an L1 cache line size of 64 bytes.
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- 27 Jan, 2011 12 commits
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Sam Lantinga authored
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krogoway authored
When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event. Common.c now destroys the SDL_Window upon a SDL_WINDOWEVENT_CLOSE event to ensure that all windows get closed properly and the new code to handle the last window closes gets executed.
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Sam Lantinga authored
when .cc files are used due to bad sed substitution on multiple passes: $(objects)/SDL_BeApp.lo: $(objects)/SDL_BeApp.lo: ./src/main/beos/SDL_BeApp.c $(LIBTOOL) --mode=compile $(CC) $(CFLAGS) $(EXTRA_CFLAGS) -c $< -o $@c $(LIBTOOL) --mode=compile $(CC) $(CFLAGS) $(EXTRA_CFLAGS) -c $< -o $@ Signed-off-by: François Revol
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Sam Lantinga authored
The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms. Goals: * Minimize timer thread blocking * Dispatch timers as accurately as possible * SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe * SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Ozkan Sezer 2011-01-26 12:33:42 PST I got warnings from SDL_windowskeyboard.c when I compiled for win64.
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Sam Lantinga authored
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Sam Lantinga authored
the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while pthread's sem_timedwait() does work. Attached are patches that make use of it
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.
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- 26 Jan, 2011 6 commits
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Sam Lantinga authored
The attached small patch updates SDL's libtoolized files for pe-x86_64 magic, ie win/x64.
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Sam Lantinga authored
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Sam Lantinga authored
This is really useful because we might be able to use something like this for the SDL event queue.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 25 Jan, 2011 8 commits
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krogoway authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c --HG-- rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp rename : src/SDL_android.h => src/core/android/SDL_android.h
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Sam Lantinga authored
Check /usr/local/bin for hg before sourcing the user's bash settings
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Sam Lantinga authored
Test the video features with #if instead of #ifdef
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Sam Lantinga authored
The SDL_blendmode.h and SDL_scalemode.h headers needed to be added to the Public Headers and all the public headers need to have the "Public" role set.
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- 24 Jan, 2011 5 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Markus Rathgeb 2011-01-23 14:34:23 PST With kernel 2.6.31 the struct input_absinfo defined in linux/input.h changed. A field "__s32 resolution" was added at the end of the struct. Because the macro EVIOCGABS(abs) is using the struct input_absinfo, it would be better (IMHO) to change the declaration of variable values to "int values[sizeof(struct input_absinfo) / sizeof(int)];" or using "struct input_absinfo" directly.
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krogoway authored
Renamed SDL_scancode to SDL_ScanCode Added #defines to SDL_compat.h
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Sam Lantinga authored
Daniel Ellis 2010-06-25 15:20:31 PDT SDL based applications sometimes display the wrong application name in the Sound Preferences dialog when using pulseaudio. I can see from the code that the SDL pulse module is initiating a new pulse audio context and passing an application name using the function get_progname(). The get_progname() function returns the name of the current process. However, the process name is often not a suitable name to use. For example, the OpenShot video editor is a python application, and so "python" is displayed in the Sound Preferences window (see Bug #596504), when it should be displaying "OpenShot". PulseAudio allows applications to specify the application name, either at the time the context is created (as SDL does currently), or by special environment variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no name is specified, then pulseaudio will determine the name based on the process. If you specify the application name when initiating the pulseaudio context, then that will override any application name specified using an environment variable. As libsdl is a library, I believe the solution is for libsdl to not specify any application name when initiating a pulseaudio context, which will enable applications to specify the application name using environment variables. In the case that the applications do not specify anything, pulseaudio will fall back to using the process name anyway. The attached patch removes the get_progname() function and passes NULL as the application name when creating the pulseaudio context, which fixes the issue.
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- 22 Jan, 2011 1 commit
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Sam Lantinga authored
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