1. 10 Aug, 2006 1 commit
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  3. 12 Apr, 2006 1 commit
    • Sam Lantinga's avatar
      From Anders F Bjorklund: · 0478af81
      Sam Lantinga authored
      When switching to "UNIX-style paths" as needed for the new includes,
      including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
      
      The two headers are really located in the OpenGL SDK 1.2 CFM like this:
      OpenGL:Headers:gl.h
      OpenGL:Headers:glu.h
      
      There are also some compat copies, that *used* to work with Mac paths:
      OpenGL:Headers:GL/gl.h
      OpenGL:Headers:GL/glu.h
      
      The easiest fix is to make SDL_opengl.h include the proper header names,
      by adding a special case for the MACOS platform in addition to the MACOSX
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401626
      0478af81
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