1. 28 Dec, 2007 3 commits
  2. 13 Dec, 2007 1 commit
    • Bob Pendleton's avatar
      Added SDL_rect.h and SDL_surface.h to the initialization of HDRS in... · 8fd44712
      Bob Pendleton authored
      Added SDL_rect.h and SDL_surface.h to the initialization of HDRS in Makefile.in. Because they were missing those header files were not being installed and
      ./configure in the test directory was erroring off.
      
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      8fd44712
  3. 25 Sep, 2007 1 commit
  4. 10 Sep, 2007 2 commits
  5. 21 Aug, 2007 1 commit
    • Sam Lantinga's avatar
      Fixed bug #471 · e14963d9
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402636
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  6. 20 Aug, 2007 2 commits
  7. 19 Aug, 2007 3 commits
    • Sam Lantinga's avatar
      Date: Sun, 19 Aug 2007 18:29:28 +0200 · 4c88330a
      Sam Lantinga authored
      From: Christian Walther
      Subject: Re: SDL 1.3 keyboard plan
      
      > 2007-08-18 19:15:51.454 checkkeys[5795] *** _NSAutoreleaseNoPool():
      > Object 0x532750 of class NSSelectionArray autoreleased with no pool
      > in place - just leaking
      
      This is fixed by the attached patch.
      
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      4c88330a
    • Sam Lantinga's avatar
      Whoops, missing file... · 33438525
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Date: Thu, 05 Jul 2007 14:02:33 -0700 · f0da180b
      Sam Lantinga authored
      From: Sam Lantinga
      Subject: SDL 1.3 keyboard plan
      
      After lots of discussion with Christian, this is what we came up with:
      
      > So, to sum up...
      > SDLK_* become the physical keys, starting at > (1<<21)
      > We create a macro SDLK_INDEX(X)
      > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
      > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
        non-printable characters
      > and does so based on the OS's current keyboard layout
      > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
        converting SDLK_* into our names, which are UTF-8 for printable characters.
      > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
      
      Here is the patch he came up with, and his e-mail about it:
      
      Date: Fri, 17 Aug 2007 19:50:28 +0200
      From: Christian Walther
      Subject: Re: SDL 1.3 keyboard plan
      
      > Sounds great, go ahead and send me a patch.
      
      Here goes! Thanks for having a look. Don't hesitate to comment if
      anything does not conform to your ideas.
      
      One caveat: Committing this now may break compilability of some video
      drivers - specifically, if they use any of the SDLK_* codes that were
      obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
      break, but is already fixed) and X11 (which didn't, but then its key
      handling is #iffed out). If that's a problem, it may need to go into
      a branch.
      
        -Christian
      
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  8. 18 Aug, 2007 2 commits
  9. 17 Aug, 2007 9 commits
  10. 16 Aug, 2007 9 commits
  11. 15 Aug, 2007 7 commits
    • Sam Lantinga's avatar
      Removed hermes since it's LGPL and not compatible with a commercial license. · 37fe3a93
      Sam Lantinga authored
      Prepping for using MMX and SSE intrinsics instead of inline assembly.
      .. except for memcpy equivalents which only get faster if they can
         exploit the parallelism of loading into multiple SIMD registers. :)
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402609
      37fe3a93
    • Sam Lantinga's avatar
      Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO · 92c5ea48
      Sam Lantinga authored
      changes.
      
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      92c5ea48
    • Sam Lantinga's avatar
      Optimization suggested by Ryan: · e8458df2
      Sam Lantinga authored
      Don't set the same OpenGL context multiple times
      
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    • Sam Lantinga's avatar
      indent · b480be4c
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Date: Wed, 15 Aug 2007 01:08:38 +0200 · 61130557
      Sam Lantinga authored
      From: Couriersud
      Subject: Some SDL1.3 patches
      
      LoadLibrary will call X11_GL_Initialize. If LoadLibrary is called before
      a window is created, it will crash since structures are not properly set
      up.
      
      --HG--
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    • Sam Lantinga's avatar
      Date: Wed, 15 Aug 2007 01:08:38 +0200 · bb3b3162
      Sam Lantinga authored
      From: Couriersud
      Subject: Some SDL1.3 patches
      
      fixed a compiler warning
      
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      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402604
      bb3b3162
    • Sam Lantinga's avatar
      Date: Wed, 15 Aug 2007 01:08:38 +0200 · 8dd6b237
      Sam Lantinga authored
      From: Couriersud
      Subject: Some SDL1.3 patches
      
      Modified UpdateTexture to lock and unlock DirectFB-Surface.
      
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