- 28 Feb, 2011 1 commit
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Sam Lantinga authored
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- 27 Feb, 2011 1 commit
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Sam Lantinga authored
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- 26 Feb, 2011 4 commits
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Sam Lantinga authored
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Sam Lantinga authored
Rebuild the window with the new style on older versions of Mac OS X.
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Sam Lantinga authored
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Sam Lantinga authored
Also fixed problem where Cocoa would move the windows in response to the fullscreen mode change.
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- 25 Feb, 2011 3 commits
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Sam Lantinga authored
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Sam Lantinga authored
Tracking rectangles had some problems, it's easier to track things directly. (fixes bug 1149, 1147, 1146)
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Sam Lantinga authored
Matthias 2011-02-23 09:37:51 PST Please view the attached source file. Using this minimal program (as attached), it creates an OpenGL 2.0 context with a cleared color buffer. If I set the OpenGL version to 3.2, the function SDL_GL_CreateContext fails (or more specifically, glXMakeCurrent fails) with an X11 BadMatch error: X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 128 (GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of failed request: 153 Current serial number in output stream: 153 Also note that if I do not specify the alpha buffer size, the program works for OpenGL 2.0 and OpenGL 3.2. After some further analysis, I believe I have found the problem. The specific issue is in: SDL_x11opengl.c::X11_GL_CreateContext. Note that for OpenGL 3.2 contexts, the GLXFBConfig to use is chosen as the best match from glXChooseFBConfig. However, opengl attributes originally set with SDL_GL_SetAttribute are not mapped to GLX attributes and then passed to the glXChooseFBConfig function. According to the GLX 1.4 specification, if the attributes are not specified, the function falls back to defaults (which, in this particular case, prefer alpha channel size == 0). For testing purposes, I modified the call to glXChooseFBConfig to look something like this: int glxAttribs[] = { GLX_RED_SIZE,8, GLX_GREEN_SIZE,8, GLX_BLUE_SIZE,8, GLX_ALPHA_SIZE,8, None }; if (!glXChooseFBConfig || !(framebuffer_config = glXChooseFBConfig(display, DefaultScreen(display), glxAttribs, &fbcount))) { ... } The best match GLXFBConfig then supports 8 bit alpha channel. The program then works as intended. Hope this helps!
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- 24 Feb, 2011 1 commit
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Sam Lantinga authored
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- 23 Feb, 2011 3 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 22 Feb, 2011 14 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Added documentation for why we need an SDLView
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 21 Feb, 2011 9 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
Fixed the responder chain for event handling, the listener fully handles mouse events - even in fullscreen mode. The only reason we need a custom view is to handle right mouse down. Implemented mouse grabbing, although it's kind of clunky right now. I'll be adding a relative mode that will be smoother soon.
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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- 20 Feb, 2011 4 commits
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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Sam Lantinga authored
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