1. 10 Jan, 2012 1 commit
  2. 21 Feb, 2004 1 commit
  3. 20 Feb, 2004 1 commit
  4. 19 Feb, 2004 1 commit
  5. 18 Feb, 2004 1 commit
  6. 17 Feb, 2004 9 commits
  7. 16 Feb, 2004 5 commits
    • Sam Lantinga's avatar
      *** empty log message *** · 487d8e78
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40835
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    • Sam Lantinga's avatar
      Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows · db9869de
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Mon, 16 Feb 2004 19:21:51 +0100 · 09ce89d5
      Sam Lantinga authored
      From: Max Horn
      Subject: Re: Fix for OSX bug
      
      The problem is that our actual client area is realized as a
      subview of the "content view" of the window. That's normal so far. The
      odd part is that, while our subview starts out filling it parent 100%,
      upon resizes it gets changed to something smaller....
      
      Anyway, here is a revised patch which simply enforces the size of
      window_view by calling setFrameSize.
      
      --HG--
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    • Sam Lantinga's avatar
      Remove automake junk before generating a snapshot · 23d5c0d1
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      *** empty log message *** · 167c79c0
      Sam Lantinga authored
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  8. 15 Feb, 2004 7 commits
  9. 14 Feb, 2004 4 commits
    • Sam Lantinga's avatar
      Programs should really be handling SIGPIPE themselves · 1ebb410f
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Sat, 14 Feb 2004 14:52:40 +0200 · d3c3bef8
      Sam Lantinga authored
      From: "Mike Gorchak"
      Subject: Batch of the QNX6 fixes for the SDL
      
      1.  Updated readme.QNX
      2.  Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update).
      3.  Fixed double-buffered fullscreen modes, now it works as needed.
      4.  Fixed Photon detection algorithm.
      5.  Fixed HWSURFACE update function.
      6.  Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon.
      7.  Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode.
      8.  Added available video ram amount support.
      8.  Added hardware surface allocation/deallocation support if current videomode and videodriver supports it.
      9.  Added hardware filling support.
      10. Added hardware blits support (simple and colorkeyed).
      
      And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
      
      --HG--
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    • Patrice Mandin's avatar
      Important crash fix: system vectors for mouse/joystick were not restored · bdc7c65e
      Patrice Mandin authored
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      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40821
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    • Sam Lantinga's avatar
      Update the version on the SDL shared library. Use SDL stub library for tests. · 0776f6fd
      Sam Lantinga authored
      --HG--
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  10. 13 Feb, 2004 4 commits
    • Sam Lantinga's avatar
      Fixed typo in DirectFB driver (thanks Frank!) · 79e4af5a
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      *** empty log message *** · 79e96585
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Fri, 13 Feb 2004 17:03:16 +0100 · c5311cee
      Sam Lantinga authored
      From: Max Horn
      Subject: Modifier key fix
      
      The internal modifier state can get out of sync with reality. To
      trigger this, do for example this:
        1) Launch an SDL app
        2) Alt-click on the desktop (this will hide the SDL app).
        3) Bring the SDL app back to the front
        4) SDL will still think alt is pressed (and as such will treat left
      clicks like middle clicks). If you press and release alt, it'll be fine
      again.
      
      The attached patch cures this by rechecking the modifier state whenever
      we process an event.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40817
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    • Sam Lantinga's avatar
      *** empty log message *** · 70fe60bc
      Sam Lantinga authored
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  11. 12 Feb, 2004 3 commits
  12. 11 Feb, 2004 3 commits
    • Sam Lantinga's avatar
      Don't use hardware overlay by default (seems much faster this way) · 20f0f299
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      *** empty log message *** · 7158e313
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Date: Tue, 13 Jan 2004 19:25:37 +0300 · 6858c59a
      Sam Lantinga authored
      From: Dmitry Yakimov
      Subject: [SDL] [PATCH] SDL bug patch
      
        Let me introduce 2 fixes to SDL.
      
        1. Preventing great slowdown on fast machines while hardware
           flipping (it's obviously bug).
        2. Setting up 85 Hz of monitor if supported. The reason is that
           Win98 by default sets lowest frequency 60 Hz.
           And we can't set up maximum frequency because some users can have
           wrong monitor drivers.
           This is important for shareware and commercial programs.
      
      --HG--
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