1. 07 Aug, 2009 1 commit
  2. 05 Aug, 2009 2 commits
  3. 03 Aug, 2009 1 commit
  4. 02 Aug, 2009 11 commits
  5. 30 Jul, 2009 1 commit
    • Sam Lantinga's avatar
      Patch from David Carre: · 8a68fef7
      Sam Lantinga authored
      I fixed a bug in the "SDL_DestroyRenderer()" function in the pandora x11 renderer (in fact the bug was in the "X11_GLES_MakeCurrent()" function) that was causing a crash when exiting SDL.
      
      There was a problem while terminating the x11 egl window, that was preventing to quit/close SDL/SDL-window then reload SDL/SDL-window inside the same application.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403715
      8a68fef7
  6. 19 Jul, 2009 1 commit
  7. 09 Jul, 2009 1 commit
  8. 07 Jul, 2009 1 commit
    • Sam Lantinga's avatar
      Documentation fix fix · 29167b57
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403692
      29167b57
  9. 06 Jul, 2009 2 commits
  10. 02 Jul, 2009 3 commits
  11. 30 Jun, 2009 7 commits
  12. 29 Jun, 2009 1 commit
    • Bob Pendleton's avatar
      I've made so many changes I don't dare continue until I check the current stuff in. · dad8f050
      Bob Pendleton authored
      /test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests.
      
      /include/SDL_atomic.h provides declarations for all included functions.
      
      /src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions
      /src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h.
      /src/atomic/win32/SDL_atomic.c is a copy of dummy
      /src/atomic/macosx/SDL_atomic.s is a copy of dummy
      
      These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.)
      I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature.
      
      I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work.
      
      I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403671
      dad8f050
  13. 24 Jun, 2009 3 commits
  14. 17 Jun, 2009 1 commit
  15. 16 Jun, 2009 1 commit
    • Sam Lantinga's avatar
      Alexei Tereschenko · dd86ee0d
      Sam Lantinga authored
      Why not to use hardware vertex processing instead of software one if
      it is available in D3D render driver? With hardware processing
      testsprite2 runs three times faster on all videocards which I could
      test.
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403658
      dd86ee0d
  16. 12 Jun, 2009 1 commit
  17. 11 Jun, 2009 2 commits