1. 22 Mar, 2006 10 commits
  2. 21 Mar, 2006 13 commits
  3. 20 Mar, 2006 3 commits
    • Sam Lantinga's avatar
      ------- Comment #8 From Sergey Svishchev 2006-03-19 12:35 [reply] ------- · 625655e2
      Sam Lantinga authored
      I've made a similar patch to BSD-specific USB driver, please review it too.
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #113: · 4c3dfbcf
      Sam Lantinga authored
      Date: Sat, 16 Apr 2005 08:39:22 +1000
      From: "Eric Mangold"
      Subject: [SDL] Window manager does not show SDL window titles
      
      Hello,
      
      I have an issue with SDL-using applications and the sawfish window manager.
      
      The problem is that SDL windows do not show the window caption. My gnome
      panel *does* show the window name, but the actual sawfish window frame
      shows no caption at all. All other non-SDL applications that I use work
      fine.
      
      I tried a couple other window managers, and they *were* able to show the
      SDL window captions correctly. Though there many be other WMs that can't.
      
      I believe the problem is that SDL is using the UTF8_STRING type for the
      window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
      supposed to set to a TEXT type, usually STRING (ISO 8859-1).
      The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
      store the UTF8_STRING versions of the window title and icon name.
      
      You can see the properties I refer to with a command like this:
      xprop|grep -e "WM.*NAME"
      
      Please note the freedesktop.org standard:
      http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954
      
      This page talks a little bit about the history of these properties. Just
      search down the page for "WM_NAME".
      http://www.cl.cam.ac.uk/~mgk25/unicode.html
      
      Please let me know if I can be of any assistance in resolving this issue.
      
      Thanks,
      Eric Mangold
      
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    • Sam Lantinga's avatar
      Fixed bug #90 · ed659a7d
      Sam Lantinga authored
      The palette -> RGBA blit wasn't following the rule:
       * RGB->RGBA:
       *     SDL_SRCALPHA not set:
       *      copy RGB, set destination alpha to source per-surface alpha value.
      
      --HG--
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  4. 19 Mar, 2006 7 commits
    • Sam Lantinga's avatar
      Fixed bug #84 · ec2060c8
      Sam Lantinga authored
      Actually implemented banked update for SVGAlib
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #89 · ac4f3287
      Sam Lantinga authored
      Date: Sun, 23 Oct 2005 16:39:03 +0200
      From: "A. Schmid" <sahib@phreaker.net>
      Subject: [SDL] no software surfaces with svgalib driver?
      
      Hi,
      
      I noticed that the SDL (1.2.9) svgalib driver only makes use of linear
      addressable (framebuffer) video modes. On older systems (like one of
      mine), linear addressable modes are often not available.
      Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is
      unusable, since VESA only supports framebuffering for VBE 2.0 and later.
      
      The changes necessary to add support for software surfaces seem to be
      relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see
      attached patch). The code worked fine for me, but it is no more than a
      proof of concept and should be reviewed (probably has a memory leak when
      switching modes). It also uses the vgagl library (included in the
      svgalib package) and needs to be linked against it.
      
      -Alex
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #84 · 877556f5
      Sam Lantinga authored
      Date: Sun, 23 Oct 2005 16:39:03 +0200
      From: "A. Schmid" <sahib@phreaker.net>
      Subject: [SDL] no software surfaces with svgalib driver?
      
      Hi,
      
      I noticed that the SDL (1.2.9) svgalib driver only makes use of linear
      addressable (framebuffer) video modes. On older systems (like one of
      mine), linear addressable modes are often not available.
      Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is
      unusable, since VESA only supports framebuffering for VBE 2.0 and later.
      
      The changes necessary to add support for software surfaces seem to be
      relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see
      attached patch). The code worked fine for me, but it is no more than a
      proof of concept and should be reviewed (probably has a memory leak when
      switching modes). It also uses the vgagl library (included in the
      svgalib package) and needs to be linked against it.
      
      -Alex
      
      --HG--
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    • Sam Lantinga's avatar
      Left the debug code more explicit · d21bbd6c
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #79 · 5d285ff9
      Sam Lantinga authored
      Implemented snd_pcm_sw_params_set_start_threshold() and snd_pcm_sw_params_set_avail_min() in the ALSA 0.9 driver.
      This doesn't actually change any latency for me, but it's the right thing to do...
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #4 · 9b2bff03
      Sam Lantinga authored
      [Note: I'm applying this patch since it's a cleaner version of what's already implemented, and supports this controller on older kernels.  I'll ask to make sure this doesn't break on the new kernels where it's no longer necessary]
      
      Date: Mon, 21 Mar 2005 09:41:11 -0500
      From: Chris Nelson
      Subject: SDL Patch
      
      Hey, Ryan.
      
      I submitted the following patch about a year ago. It's just a simple
      patch for the linux port, to make multiple joysticks each appear to SDL
      as their own device, if they are on the same USB port (specifically,
      these guys
      <http://www.consoleplus.co.uk/product_info.php?pName=super-joybox-5-quad-joypad-converter>,
      
      which allow 4 Playstation2 controllers to be accessed via a single USB
      port). Without this patch, SDL pretty much drops the ball, and reports
      that there are 4 joysticks available when less than that number  are
      plugged in.
      
      My work built upon the work of another person with the same device. When
      I submitted the patch to the list, he tested it, but it didn't work for
      him, so the patch was never accepted. Maybe about 3 times in the past
      year, I've tried to email the guy, to see if he couldn't run my new
      version, complete with debug code to diagnose the problem he was having.
      He never got back  to me.
      
      So, I'm attaching the patch. I wish I knew why it didn't work for him,
      but I've been using it for the last year with no problems. Let me know
      if you need any more information, or have any ideas as to how I could
      test it. I'd like to see it in the tree, but I want to make sure it works.
      
      -Chris
      
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    • Sam Lantinga's avatar
      Fixed bug #166 · 505a5846
      Sam Lantinga authored
      From the autoconf obsolete macros documentation:
      Macro: AC_CANONICAL_SYSTEM
      
          Determine the system type and set output variables to the names of the canonical system types. See section Getting the Canonical System Type, for details about the variables this macro sets.
      
          The user is encouraged to use either AC_CANONICAL_BUILD, or AC_CANONICAL_HOST, or AC_CANONICAL_TARGET, depending on the needs. Using AC_CANONICAL_TARGET is enough to run the two other macros.
      
      From the documentation for the canonical environments:
      case $target in
      i386-*-mach* | i386-*-gnu*)
                   obj_format=aout emulation=mach bfd_gas=yes ;;
      i960-*-bout) obj_format=bout ;;
      esac
      
      Note that the above example uses $target because it's taken from a tool which can be built on some architecture ($build), run on another ($host), but yet handle data for a third architecture ($target). Such tools are usually part of a compiler suite, they generate code for a specific $target.
      
      However $target should be meaningless for most packages. If you want to base a decision on the system where your program will be run, make sure you use the $host variable.
      
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  5. 18 Mar, 2006 2 commits
  6. 17 Mar, 2006 1 commit
  7. 16 Mar, 2006 1 commit
  8. 15 Mar, 2006 3 commits
    • Sam Lantinga's avatar
      Added current_w and current_h to the SDL_VideoInfo structure, which is set to... · ab022a89
      Sam Lantinga authored
      Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
      
      SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #33 · 5ab18443
      Sam Lantinga authored
      Mike Frysinger wrote:
      > with libsdl-1.2.9, some games (like bomberclone) started
      > segfaulting in Gentoo
      [...snip...]
      > the last change in the last hunk:
      [...snip...]
      > if i change the statement to read:
      > (table[which].blit_features & GetBlitFeatures()) == GetBlitFeatures()
      > bomberclone no longer segfaults on my box
      
      Alex Volkov wrote:
      > The test "(table[which].blit_features & GetBlitFeatures()) ==
      > table[which].blit_features)" is correct, and the previous
      > "(table[which].cpu_mmx == SDL_HasMMX())" was actually broken.
      
      I think there is potentially a slightly different cause of the above problem.
      During the introduction of the Altivec code, the blit_table struct field
      'alpha' got changed from a straightforward enum to a bitmask, which makes
      perfect sense by itself. However, now the table driven blitter selection code
      in SDL_CalculateBlitN() can choose the wrong blitters when searching for a
      NO_ALPHA blitter because of the following code:
          int a_need = 0;
          ...
          (a_need & table[which].alpha) == a_need &&
      When searching through the normal_blit_2[] table, a SET_ALPHA blitter (like
      Blit_RGB565_ARGB8888) can now be selected instead of a NO_ALPHA one, causing
      alpha channel bits to appear in a non-alpha destination surface. I suppose this
      could theoretically be an indirect cause of the segfault mentioned above.
      
      I *think* this can be fixed by changing to
          int a_need = NO_ALPHA;
      
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    • Sam Lantinga's avatar
      From: "Alex Volkov" · 3f36d970
      Sam Lantinga authored
      Date: Thu, 10 Nov 2005 21:53:40 -0500
      Subject: [SDL] BUG[?]: 32bpp RGBA->RGB colorkey blit, no SDL_SRCALPHA
      
      It seems there is either a documentation vs. reality mismatch or a real bug
      in SDL_blit_N.c:BlitNtoNKey().
      The exact blit in question is a 32bpp RGBA->RGB, where RGBA has SDL_COLORKEY
      and *no* SDL_SRCALPHA flags. The doc in SDL_video.h states:
      * RGBA->RGB:
      *     SDL_SRCALPHA not set:
      *       copy RGB.
      *       if SDL_SRCCOLORKEY set, only copy the pixels matching the
      *       RGB values of the source colour key, ignoring alpha in the
      *       comparison.
      
      BlitNtoNKey(), however, forgets to "ignore alpha in the comparison". The
      documentation makes perfect sense, so I think it is the code that is faulty.
      
      The attached patch corrects the code.
      
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