1. 23 Mar, 2006 11 commits
  2. 22 Mar, 2006 20 commits
    • Sam Lantinga's avatar
      Lines swapped to match ordering elsewhere · f60cdaa4
      Sam Lantinga authored
      --HG--
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    • Ryan C. Gordon's avatar
      Close off warning about setAppleMenu on Mac OS X 10.4 SDK. · 2c90fe6b
      Ryan C. Gordon authored
           Fixes Bugzilla #97.
      
      --HG--
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    • Sam Lantinga's avatar
      Don't detect Altivec on MacOS X Intel · 95e9bf51
      Sam Lantinga authored
      --HG--
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    • Ryan C. Gordon's avatar
      Xrandr support in the X11 target. · be7a5193
      Ryan C. Gordon authored
          Fixes Bugzilla #109, and as a bonus, Bugzilla #145, too!
      
      --HG--
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    • Sam Lantinga's avatar
      Improved DirectFB install detection · 164d170f
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      *** empty log message *** · cb61dcc2
      Sam Lantinga authored
      --HG--
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    • Ryan C. Gordon's avatar
      Patched to compile on 32-bit X11, I think. · 09d17c73
      Ryan C. Gordon authored
      --HG--
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    • Sam Lantinga's avatar
      Date: Tue, 4 Mar 2003 15:05:31 -0800 · 2f58ef08
      Sam Lantinga authored
      From: "Jim"
      Subject: [SDL] Frame Buffer patches...
      
       Okay I'm new at patch generation - so please tell me if there's a better way
       I could have done this.
      
       Attached are two patch files generated with 'cvs diff -u'
      
       SDL-fb-open-lock.patch applies to SDL_fbvideo.c
          Modifies the open loop to check /dev/fb/0 found on devfs...
      
          Modifies the lock code to return failure if the current virtual terminal
       is not the one opened for frame buffer writing...
         Lock would hang forever if switched away (ctrl-alt-F1) ...
      
       SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c
          Switches default mouse mode based on SDL_MOUSEDRV - currently only
       accepts PS2 - otherwise default is MS Mouse.
      
          When the screen is switched - exisiting code (wrapped in ifdef
       SAVE_SCREEN_COTENTS) would save the wrong bit of the screen....
           ( I run frame buffer 1600x1200, the size I requested was 800x600 - the
       save would save the top 800 lines (non biased) and restore them... Adding
       screen->offset fixed that )
      
          However, if that option is not set, then a call to SDL_UpdateRect (full
       screen) is made. (which may have had it's contents changed since the screen
       is not entirely locked because of lock-failure patch)
      
       Jim
      
      [patches slightly tweaked for SDL 1.2.10]
      
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #61 · 864d889b
      Sam Lantinga authored
      Date: Mon, 24 Feb 2003 13:35:11 +0800
      From: "Leonidas"
      Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment
      
      I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver.
      But I found something weird.
      
      Here's the original codes to set a mouse device into IMPS/2 mode in libSDL.
      In the file src/video/fbcon/SDL_fbevents.c
      In function static int set_imps2_mode(int fd)
      ...
       Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80};
       Uint8 reset = 0xff;
       fd_set fdset;
       struct timeval tv;
       int retval = 0;
      
       // Set mouse device fd into IMPS/2 mode
       if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
        // ??? then RESET it..???
        if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
         retval = 1;
        }
       }
      ...........
      
      Since it sets IMPS/2 mode then reset it, so you will never get a mouse into
      IMPS/2 mode to use its wheel.
      What I did to make the wheel usable is remove the RESET codes.
      ....
       if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
          /*
          if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
          }
         */
         retval = 1;
       }
      ....
      And in FB_OpenMouse(_THIS)
      Make the device /dev/psaux to be setted into imps2 mode  such that it can be
      detected its a imps/2 mouse or not.
      (my mouse device is on ps2, but the codes only set /dev/input/mice device
      originally)
      Then I have done, I can use the mouse wheel when SDL uses frame buff driver.
      
      I dont exactly know I did right or wrong, I just change it for my usuage.
      Correct me please, if I did something wrong.
      
      Best regards,
      Li Tsung Lin
      IAP Product Dept. Engineer
      EeRise Corp. (Image Processing System, Computer Vision System)
      Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
      
      --HG--
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    • Sam Lantinga's avatar
      *** empty log message *** · 2b370344
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Fixed bug #50 · c065f088
      Sam Lantinga authored
      Using ctrl-alt-fn for flipping instead of alt-fn may help a few games that
      actually use that key combination.
      
      [Note: This is also consistent with X11 on the Linux console]
      
      --HG--
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    • Sam Lantinga's avatar
      Eric rocks. :) · b38448f7
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      I'm dumping the old Xcode support, since it's too hard to maintain, · 16edbba0
      Sam Lantinga authored
      and SDL no longer builds on MacOS X 10.3 natively, as of the 7.0.4
      QuickTime update.
      
      MacOS X 10.4 is the new build baseline for the SDL MacOS X packages.
      
      ... it would shore be nice if I had it. :)
      
      --HG--
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    • Sam Lantinga's avatar
      The exports file is no longer used by the Xcode project · cbb00927
      Sam Lantinga authored
      --HG--
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    • Ryan C. Gordon's avatar
      Reverted SDL_config.h from accidental checkin. (see Bugzilla #171). · f2465cd8
      Ryan C. Gordon authored
      --HG--
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    • Sam Lantinga's avatar
      GLX_STEREO doesn't have a parameter · 9424eb47
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401581
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    • Ryan C. Gordon's avatar
      Whoops, that shouldn't have snuck in there. · b87e7b76
      Ryan C. Gordon authored
      --HG--
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    • Ryan C. Gordon's avatar
      Updated dynamic X11 code. See details in Bugzilla #170. · 8487ec66
      Ryan C. Gordon authored
      --HG--
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    • Sam Lantinga's avatar
      Default to use the visibility attribute, on gcc (is this okay?) · e0c405fa
      Sam Lantinga authored
      --HG--
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    • Ryan C. Gordon's avatar
      Added support for gcc4's -fvisibility=hidden option. · 0fc4f947
      Ryan C. Gordon authored
         Fixes Bugzilla #169.
      
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  3. 21 Mar, 2006 9 commits