1. 29 Oct, 2011 1 commit
  2. 26 Oct, 2011 1 commit
  3. 25 Oct, 2011 3 commits
  4. 24 Oct, 2011 3 commits
  5. 22 Oct, 2011 2 commits
  6. 24 Oct, 2011 1 commit
  7. 22 Oct, 2011 1 commit
  8. 24 Oct, 2011 1 commit
  9. 20 Oct, 2011 2 commits
  10. 18 Oct, 2011 5 commits
  11. 16 Oct, 2011 2 commits
  12. 15 Oct, 2011 1 commit
  13. 16 Oct, 2011 1 commit
  14. 15 Oct, 2011 2 commits
  15. 14 Oct, 2011 1 commit
  16. 13 Oct, 2011 1 commit
  17. 14 Oct, 2011 1 commit
  18. 09 Oct, 2011 1 commit
    • Kees Bakker's avatar
      Do not use UIScreenMode to add a iOS display, always use the boundary · eecf78dc
      Kees Bakker authored
      This solves the problem that on iPad you would get 1024x768 instead
      of 768x1024 when calling SDL_GetDesktopDisplayMode(0, &mode)
      See Apple's doc for UIScreenMode where is says:
      "Most developers should never need to use the information provided
       by this class and should simply use the bounds provided by the
       UIScreen object for their drawing space."
      eecf78dc
  19. 08 Oct, 2011 1 commit
  20. 05 Oct, 2011 1 commit
  21. 02 Oct, 2011 5 commits
  22. 28 Sep, 2011 3 commits