1. 30 Jan, 2006 6 commits
    • Ryan C. Gordon's avatar
      Removed some old Mac OS X cruft. · d56868ac
      Ryan C. Gordon authored
      Fixes Bugzilla #64.
      
      --ryan.
      
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    • Ryan C. Gordon's avatar
      Corrects dynamic X11 code on Tru64 systems. · a8366ab9
      Ryan C. Gordon authored
      Fixes Bugzilla #87.
      
      --HG--
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    • Sam Lantinga's avatar
      This library is now available under the LGPL 2.1, the major change of which · 1432f548
      Sam Lantinga authored
      is allowing linking with a shared object to be considered sufficient for
      complying with section 6 of the LGPL.
      
      --HG--
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    • Sam Lantinga's avatar
      *** empty log message *** · 3030ebfa
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed crash: · 4218be92
      Sam Lantinga authored
      #include <SDL.h>
      
      int main(int argc, char** argv)
      {
              SDL_Init(SDL_INIT_EVERYTHING);
              SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN);
              SDL_ShowCursor(SDL_DISABLE);
              SDL_Delay(1000);
              SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL);
              SDL_Quit();
              printf("Everything okay\n");
      }
      
      --HG--
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    • Sam Lantinga's avatar
      Date: Sun, 6 Mar 2005 17:06:20 +0100 · 039ea901
      Sam Lantinga authored
      From: Per Inge Mathisen
      Subject: [SDL] Fullscreen refresh on win32
      
      Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
      rate. This can be fixed  by the user by going into his driver's
      control panel and forcing the refresh rate higher. However, this not a
      very user friendly way about it, and in any case SDL contains no code
      that could figure out this that condition has afflicted the user.
      
      So the question is, could SDL fix this for the user? It is possible
      under Windows to request a higher refresh rate. The danger is of
      course that if the user has an old monitor, and you request a too high
      refresh rate, the monitor could be damaged. However, I believe there
      might be a way around that: Check before switching what refresh rate
      the user's desktop runs in, and if our fullscreen dimensions are equal
      or less than those of the desktop, use the higher refresh rate of 60
      and the desktop rate.
      
      Since most users run their desktops in the same or higher resolution
      something sane, this should fix this problem for most users.
      
      Thoughts?
      
      An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
      option so that programs can bitch at their users at their own
      convenience.
      
        - Per
      
      --HG--
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  2. 29 Jan, 2006 15 commits
    • Sam Lantinga's avatar
      Date: Fri, 18 Feb 2005 20:49:35 +0200 (EET) · d2ded39e
      Sam Lantinga authored
      From: ville
      Subject: [SDL] Changing, at least some, anonymous enums to named enums.
      
      Howdy,
      
      Could, some if not all, enums be named rather than being anonymous enums?
      I ran into troubles with the enum describing event types in SDL_events.h.
      The problem is that an anonymous enum cannot be used in C++ templates like
      so:
      
      enum { C };
      
      template< typename T >
      void
      f( T ) {
      }
      
      
      f( C );
      
      --HG--
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    • Sam Lantinga's avatar
      Added some useful command line arguments for testing · ed6a111b
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Fixed palette bug on non-WinCE · 838b8023
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Only save the window position if we're in windowed mode · e051a43d
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      The event code was fine, and calculated the SDL_windowX/Y correctly. · b8df2868
      Sam Lantinga authored
      What we really needed to do was avoid doing client rect adjustment on
      zoomed windows. :)
      
      --HG--
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    • Sam Lantinga's avatar
      Date: Fri, 18 Feb 2005 07:58:00 +0200 · b49e57ab
      Sam Lantinga authored
      From: "Mike Gorchak"
      Subject: [SDL] [PATCH] QNX6 and not only QNX6 fixes
      
      1) Update SDL.qpg.in for the QNX 6.3.
      4) video/photon/SDL_phyuv.c - fixed bug with swapped U and V planes, using
      YV12 mode with radeon cards.
      
      --HG--
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    • Sam Lantinga's avatar
      Cleaned up the app registration stuff a bit · f708868d
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST) · 31d40ce8
      Sam Lantinga authored
      From: "Michael Leonhard"
      Subject: [SDL] resize bug on Win32 and patch
      
      This is my first post to this mailing list.  In this email I will detail a
      bug in the behavior of resizable SDL windows on Win32.  Then I will
      explain the solution and provide a patch.
      
      Symptoms:
      
      Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits
      quirky behavior when being maximized.  The window is resized to the proper
      size, but it is shifted upwards about half the height of the title bar.
      Similarly, a window whose origin is above the top of the screen will
      spontaneously move its upper-left origin upon being resized.  After two
      such resize-induced moves, the title bar will be entirely off the top edge
      of the screen.  Subsequently, when the mouse is clicked and released on
      the window border, the window will shrink its height spontaneously.  This
      height shrinkage occurs even if the user did not resize the border.
      
      To observe this curious situation, please invoke:
      SDL-1.2.8/test/testwm.exe -resize
      
      Cause:
      
      A pair of integers, SDL_windowX and SDL_windowY, are defined in
      video/wincommon/SDL_sysevents.c.  They are used by the DirectX video
      driver and the DIB video driver:
      video/windx5/SDL_dx5video.c
      video/windib/SDL_dibvideo.c
      As I understand the source code, the primary use of these variables is to
      create a rectangle that represents the surface area in CLIENT SPACE.
      Client space refers to a coordinate system that originates at the upper
      left corner of a Win32 Window's drawable area.  This is just inside the
      window border and title bar.  This client space rectangle, called bounds,
      is subsequently converted to screen space with a call to
      AdjustWindowRectEx.  The problem is found in SDL's handling of the
      WM_WINDOWPOSCHANGED message.  According to MSDN,
      
        "The WM_WINDOWPOSCHANGED message is sent to a window whose
         size, position, or place in the Z order has changed as a
         result of a call to the SetWindowPos function or another
         window-management function."
      
      I have confirmed that this message is indeed being sent to the SDL window
      when the mouse is clicked on the window border, even if the window border
      is not dragged.
      
      In video/wincommon/SDL_sysevents.c, on line 464, in response to the
      WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is
      obtained.  This rectangle is translated into screen coordinates and THEN
      assigned to the SDL_windowX and Y variables.  Thus screen coordinates are
      being assigned to client coordinate variables.  Once this is understood,
      the solution is apparent:  assign SDL_windowX and Y before translating the
      rectangle to screen coordinates.  This is accomplished by the following
      patch.
      
      -Mike_L
      
      --HG--
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    • Sam Lantinga's avatar
      Use the executable directory, not the current directory, for stdio output files · 16857d62
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      *** empty log message *** · baaae734
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Report both absolute and relative motion · dd2c4cfc
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Date: Fri, 14 Jan 2005 21:52:46 +0100 · c6c791fe
      Sam Lantinga authored
      From: "SkunkGuru"
      Subject: [SDL] Repeated mousemotion event on notebook
      
      it seems that every ~500ms something fires a mousemotion event,
      but with the same x and y position.
      I tryed with both directx and windib video driver.
      
      --HG--
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    • Sam Lantinga's avatar
      Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC) · ee646e66
      Sam Lantinga authored
      From: jimrandomh
      Subject: [SDL] Re: Modifier keys pressed during initialization stick
      
      I wrote a simple test program which initializes SDL, prints the SDL
      version number, then prints any keydown and keyup events with their
      modifiers. (Source code below). Compilation was done using Visual
      Studio 6, release mode.
      
      My test sequence was:
      Start a command prompt. Type the name of the test program.
      shift down
      enter down (program starts)
      Wait for window to appear
      enter up
      shift up
      spacebar down
      spacebar up
      
      Under Windows 98, the output was correct:
      SDL 1.2.8
      left shift down
      shift-return down
      shift-return up
      left shift up
      space down
      space up
      
      Under Windows 2000 and under Windows XP, the output was:
      SDL 1.2.8
      shift-space down
      shift-space up
      
      Since shift was not held at the time space was pressed, this is
      incorrect. Similar results were observed with launching in different
      ways (including double-clicking in Windows Explorer), so it does not
      depend on the launching terminal.
      
      --HG--
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    • Sam Lantinga's avatar
      *** empty log message *** · c7602580
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Re-query the SDL_WINDOWID each time we initialize the video · 82eea8b8
      Sam Lantinga authored
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  3. 28 Jan, 2006 1 commit
  4. 27 Jan, 2006 5 commits
    • Sam Lantinga's avatar
      Avoid warnings in Visual C++ 2005 · 3441f3ea
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      *** empty log message *** · dd364f45
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Wacky! :) · 4d80aa48
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed to match the docs · 33f5989f
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Date: Mon, 23 Feb 2004 23:29:20 -0500 · 8cf42f6c
      Sam Lantinga authored
      From: "Brian Kropf"
      Subject: [SDL] Windx5
      
      I was wondering if I could suggest a change for (at least) the mingw/msys
      build.  Every time I do the ./configure, make on a fresh download it crashes
      when it tries to find directx.h for the audio portion of the build
      
      In file included from SDL_dx5audio.c:37:
      SDL_dx5audio.h:31:21: directx.h: No such file or directory
      In file included from SDL_dx5audio.c:37:
      
      I usually copy the directx.h from the video/windx5 into the audio/windx5 and
      things go smoothly after that; just thought I'd suggest it for making future
      builds go smoothly. ;)
      
      --HG--
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  5. 26 Jan, 2006 6 commits
  6. 25 Jan, 2006 7 commits
    • Patrice Mandin's avatar
      Correctly manage mouse relative motion · 0a8520eb
      Patrice Mandin authored
      --HG--
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    • Patrice Mandin's avatar
      SDL_GetVideoMode, part 3: pixel count compare was failing when only 1 video mode was present · 7109c9a2
      Patrice Mandin authored
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    • Sam Lantinga's avatar
      Date: Mon, 22 Sep 2003 23:31:54 -0700 (PDT) · ca8ee26f
      Sam Lantinga authored
      From: Rob Neff
      Subject: [SDL] testgl.c minor bug fix for fullscreen mode
      
      from:
      
        if ( strcmp(argv[1], "-fullscreen") == 0 ) {
      
      to:
      
        if ( strcmp(argv[i], "-fullscreen") == 0 ) {
      
      
      Minor bug, but might help someone else out who is trying to pass
      the command-line params -logo -fullscreen like I was! :)
      
      --HG--
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    • Sam Lantinga's avatar
      Date: Sun, 21 Sep 2003 19:52:42 -0600 · 866ce3c3
      Sam Lantinga authored
      From: Tyler Montbriand <tsm@accesscomm.ca>
      Subject: Re: [SDL] Hardware buttons on pocket pc
      
      I found it!  :)
      
      It has to do with the UNICODE translation code, in SDL_dibevents.c, in the
      '#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage().  The error
      handling is a little...  aggressive.  If it can't translate from unicode, it
      wipes out the virtual keycode.
      
      --HG--
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    • Sam Lantinga's avatar
      *** empty log message *** · fbc7623f
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Hopefully the X servers have been fixed (in 5 years) :) · 3fb93793
      Sam Lantinga authored
      --HG--
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    • Sam Lantinga's avatar
      Date: Thu, 04 Sep 2003 02:12:35 +0200 · 3cc77ac9
      Sam Lantinga authored
      From: Ignacio Casta�o <castanyo@yahoo.es>
      Subject: [SDL] SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES ...
      
      It would be nice to add the following lines:
      
      case SDL_GL_MULTISAMPLEBUFFERS:
              *value = 0;
      break;
      case SDL_GL_MULTISAMPLESAMPLES:
              *value = 1;
      break;
      
      in wincommon\SDL_wingl.c int the function WIN_GL_GetAttribute at line
      484, so that it returns the correct values when arb_pixel_format is not
      supported.
      
      --HG--
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