1. 11 Jan, 2012 1 commit
  2. 17 May, 2006 7 commits
  3. 16 May, 2006 5 commits
    • Sam Lantinga's avatar
      Use the correct parameter for GLX_VISUAL_CAVEAT_EXT · 15bcc2d4
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Updated docs for SDL 1.2.10 release · 3470d1df
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Added information about gcc-fat.sh to README.MacOSX · c77fbca3
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed compiling GS YUV conversion code · 2e54e833
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Date: Mon, 15 May 2006 17:18:34 +0300 · 467c8a81
      Sam Lantinga authored
      From: Vassilis Virvilis
      Subject: Re: [SDL] SDL + fbcon = weird colors (resolved)
      
      > I am getting weird colors in 16/32 bpp in an VIA custom
      > board with savagefb and in qemu (cirrusfb).
      
      Ok looks that nowadays if you follow compiler warnings closely
      all bugs will be resolved by you. This one was that a non void
      function (do_mmap) was not returning anything.
      I also silenced a warning since I was in janitor mode.
      
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  4. 15 May, 2006 5 commits
  5. 14 May, 2006 3 commits
  6. 13 May, 2006 2 commits
  7. 12 May, 2006 4 commits
  8. 11 May, 2006 13 commits
    • Sam Lantinga's avatar
      Should we always look in /usr/local when compiling natively? · dc8db021
      Sam Lantinga authored
      I'm guessing we probably should, but I don't remember why this
      was added in the first place.  I'm disabling it for now...
      
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    • Sam Lantinga's avatar
      Date: Thu, 11 May 2006 19:08:05 -0400 · 6eed3898
      Sam Lantinga authored
      From: Mike Frysinger
      Subject: [SDL] [patch] remove limits.h hack from linux joystick code
      
      there is a small hack in the current linux joystick code to work around broken
      cross-compilers by including more than one limits.h ... at the very least,
      this is not arm-specific by any means
      
      i'm of the opinion that libsdl should not contain such things ... people
      should be fixing their cross-compilers, not bloating other's source trees
      
      patch attached to clean the cruft
      -mike
      
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    • Sam Lantinga's avatar
      Date: Thu, 11 May 2006 17:09:17 -0400 · 84a89b45
      Sam Lantinga authored
      From: Mike Frysinger
      Subject: [SDL] [patch] teach configure about uClinux
      
      the current configure script doesnt know about the uclinux target so this
      patch fixes that
      -mike
      
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    • Patrice Mandin's avatar
      Forgot to declare volatile stuff also in c file · 4fe83bb8
      Patrice Mandin authored
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    • Sam Lantinga's avatar
      Fixed some bugs in string handling · b31509f7
      Sam Lantinga authored
      Cleaned up error message code, UTF-8 is used instead of UCS2
      Added detection for MPEG Layer 3 audio for more informative errors.
      
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    • Sam Lantinga's avatar
      Saved a little space by not including the CodeWarrior 5 XML projects · 369b7e44
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed bug #53 · 3d8f01a1
      Sam Lantinga authored
      Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects.
      In addition, added the following tweaks from Sam:
      * Updated the version string to 1.2.10
      * Removed Win32 targets from CodeWarrior 5 projects
      * Cleaned up access paths
      * Removed unnecessary macos_prefix.h
      * Added all necessary StdCLib headers to Support:MacOS
      * Added OpenGL 1.2 API headers and libraries to Support:MacOS
      * Added testdyngl test program
      * Removed OpenGL stub from all test programs except for testgl
      
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    • Sam Lantinga's avatar
      Fixed building with CodeWarrior on MacOS Classic · 76685b80
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed MacOS Classic build · f766db82
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      sdl-config doesn't include the OpenGL library in --libs · 8ead6868
      Sam Lantinga authored
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    • Sam Lantinga's avatar
      Fixed bug #208 · 1c057bf3
      Sam Lantinga authored
      So, here's a patch with a reimplementation of QZ_SetIcon() that does what I
      described above. I apologize for the delay, I've been quite busy in the last
      few days.
      
      It appears to work here on 10.4.5 PPC in the limited testing that I've done;
      I'll try to test it on 10.3.9 and 10.2.8 as well, but that might take another
      week or so. Please test on i386.
      
      Regarding alpha channels, per-surface alpha, and color keys, the same semantics
      as for regular blits to an RGB surface should apply (for the final icon
      composited onto the dock), unless I made a mistake - except in one pathological
      case: if the icon surface has an alpha channel, its SDL_SRCALPHA flag is not
      set (i.e. it has been explicitly cleared, since it's on by default for RGBA
      surfaces), and it has a color key, plus an explicit mask was specified (instead
      of the one autogenerated from the colorkey), then the color-keyed areas appear
      black instead of transparent. I found no elegant way of fixing this, was too
      lazy to implement the inelegant one, and decided that it isn't worth the effort
      (but if someone disagrees, I can do it).
      
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    • Sam Lantinga's avatar
      Fixed bug #226 · 308d06a8
      Sam Lantinga authored
      Just to make it compile with old CodeWarrior.
      
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    • Sam Lantinga's avatar
      Fixed bug #225 · 72d910b2
      Sam Lantinga authored
      Making the old code limp along, for Carbon builds.
      
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