- 31 Dec, 2011 1 commit
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Sam Lantinga authored
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- 31 Oct, 2011 1 commit
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Sam Lantinga authored
--HG-- rename : src/libm/math.h => src/libm/math_libm.h
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- 13 Oct, 2011 1 commit
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Ryan C. Gordon authored
Fixes Bugzilla #1290. Thanks to Gabriel Jacobo for the patch! --HG-- extra : rebase_source : 80bd6c922b4e9c74582cc85d62462d87431315bd
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- 08 Apr, 2011 1 commit
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Sam Lantinga authored
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- 12 Feb, 2011 1 commit
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Sam Lantinga authored
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- 08 Feb, 2011 1 commit
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Sam Lantinga authored
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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- 06 Feb, 2011 1 commit
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Sam Lantinga authored
--HG-- rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
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- 25 Jan, 2011 1 commit
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Sam Lantinga authored
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c --HG-- rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp rename : src/SDL_android.h => src/core/android/SDL_android.h
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- 13 Jan, 2011 1 commit
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Sam Lantinga authored
* Formalized the interface with Java methods in SDL_android.h * We don't need the feature system, at least right now * Fixed waiting for the SDLMain thread
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- 12 Jan, 2011 1 commit
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Sam Lantinga authored
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- 05 Jan, 2011 1 commit
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Sam Lantinga authored
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- 27 Jul, 2010 1 commit
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Paul Hunkin authored
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be - More work on the sound system. But it still crashes pretty horribly, not sure why yet.
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- 28 Jun, 2010 2 commits
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Paul Hunkin authored
- Moved to SurfaceView instead of GLSurfaceView - Moved to C++ for the android library
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Paul Hunkin authored
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- 17 Jun, 2010 2 commits
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Paul Hunkin authored
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Paul Hunkin authored
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- 10 Jun, 2010 2 commits
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Paul Hunkin authored
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Paul Hunkin authored
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