1. 17 Apr, 2005 1 commit
  2. 18 Jul, 2004 1 commit
    • Sam Lantinga's avatar
      Date: Mon, 3 May 2004 03:15:01 +0100 · f70b972d
      Sam Lantinga authored
      From: David Symmonds
      Subject: SDL Typedef Structs
      
      Hi, Thanks for the SDL libraries, I have been using them for about a year
      now and they are really brilliant. One thing that I have just found whilst
      using them through C++ (and needing forward declarations) is that when you
      typedef structs you sometimes use
      
      typedef struct Name
      {
      ...
      }Name;
      
      e.g. SDL_Surface
      
      
      and other times use
      
      typedef struct
      {
      ...
      }Name;
      
      
      e.g. SDL_Rect
      
      The first type works fine, when I define a header file I can just put
      'struct Name;' at the top and use the Name throughout. However, the second
      type is harder to use in a header, and I haven't found a way yet, other than
      to include 'SDL.h' in the header file (undesirable). Would there be any harm
      in changing the definition of SDL_Rect and such like to the second form?
      
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40912
      f70b972d
  3. 04 Jan, 2004 1 commit
  4. 11 Apr, 2002 1 commit
  5. 06 Mar, 2002 1 commit
  6. 14 Dec, 2001 1 commit
  7. 26 Apr, 2001 1 commit
    • Sam Lantinga's avatar
      Initial revision · 2f110628
      Sam Lantinga authored
      --HG--
      extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401
      2f110628