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Sam Lantinga authored
From: Darrell Walisser <dwaliss1@purdue.edu> Subject: SDL Quartz video update -better mouse motion events -fixed minification bugs (except OpenGL) -fixed QZ_SetGamma for correct semantics -fade/unfade display before/after rez switch -experimental obscured-check/blind-copy code The obscured code, while it speeds up window drawing substantially, isn't ready yet. The reason is that there doesn't (yet) seem to be a way to know when the window is dragged or when the window suddenly comes to the foreground. Since Carbon windows seem to allow detection of such things, I suspect it is possible through some window server API. Cocoa(NSWindow) has no functions for such things, AFAIK. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40273
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.cvsignore | ||
Makefile.am | ||
SDL_QuartzEvents.m | ||
SDL_QuartzKeys.h | ||
SDL_QuartzVideo.h | ||
SDL_QuartzVideo.m | ||
SDL_QuartzWM.m | ||
SDL_QuartzWindow.m |