• Sam Lantinga's avatar
    Fixed bug #750 · 17db454b
    Sam Lantinga authored
    Since many different event structures include windowID it should be placed near
    the beginning of the structure (preferably right after type) so it's position
    is the same between different events.
    
    This is to avoid code like this:
    if (event.type == SDL_WINDOWEVENT)
        win = event.window.windowID;
    else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
        win = event.key.windowID;
    else if (event.type == SDL_TEXTINPUT)
        win = event.text.windowID;
    else if (event.type == SDL_MOUSEMOTION)
        win = event.motion.windowID;
    else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
    SDL_MOUBUTTONUPMASK)) != 0)
        win = event.button.windowID;
    else if (event.type == SDL_MOUSEWHEEL)
        win = event.wheel.windowID;
    ...
    
    in favor of:
    win = event.window.windowID;
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403650
    17db454b
Name
Last commit
Last update
..
audio Loading commit data...
cdrom Loading commit data...
cpuinfo Loading commit data...
events Loading commit data...
file Loading commit data...
haptic Loading commit data...
joystick Loading commit data...
libm Loading commit data...
loadso Loading commit data...
main Loading commit data...
power Loading commit data...
stdlib Loading commit data...
thread Loading commit data...
timer Loading commit data...
video Loading commit data...
SDL.c Loading commit data...
SDL_compat.c Loading commit data...
SDL_error.c Loading commit data...
SDL_error_c.h Loading commit data...
SDL_fatal.c Loading commit data...
SDL_fatal.h Loading commit data...