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Sam Lantinga authored
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. --HG-- extra : rebase_source : 4edac7fd162a2eb37a50159b958db37a03e944a5
df1f384c
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. --HG-- extra : rebase_source : 4edac7fd162a2eb37a50159b958db37a03e944a5
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SDL_DirectFB_WM.c | Loading commit data... | |
SDL_DirectFB_WM.h | Loading commit data... | |
SDL_DirectFB_dyn.c | Loading commit data... | |
SDL_DirectFB_dyn.h | Loading commit data... | |
SDL_DirectFB_events.c | Loading commit data... | |
SDL_DirectFB_events.h | Loading commit data... | |
SDL_DirectFB_modes.c | Loading commit data... | |
SDL_DirectFB_modes.h | Loading commit data... | |
SDL_DirectFB_mouse.c | Loading commit data... | |
SDL_DirectFB_mouse.h | Loading commit data... | |
SDL_DirectFB_opengl.c | Loading commit data... | |
SDL_DirectFB_opengl.h | Loading commit data... | |
SDL_DirectFB_render.c | Loading commit data... | |
SDL_DirectFB_render.h | Loading commit data... | |
SDL_DirectFB_video.c | Loading commit data... | |
SDL_DirectFB_video.h | Loading commit data... | |
SDL_DirectFB_window.c | Loading commit data... | |
SDL_DirectFB_window.h | Loading commit data... |