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Sam Lantinga authored
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. --HG-- extra : rebase_source : 4edac7fd162a2eb37a50159b958db37a03e944a5
df1f384c
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SDL_ndsevents.c | ||
SDL_ndsevents_c.h | ||
SDL_ndsrender.c | ||
SDL_ndsrender_c.h | ||
SDL_ndsvideo.c | ||
SDL_ndsvideo.h |