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Sam Lantinga authored
Fixed creating render texture framebuffer. Removed the need for palette watch, added surface format caching. Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
5095592c
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direct3d | ||
opengl | ||
opengles | ||
opengles2 | ||
software | ||
SDL_render.c | ||
SDL_sysrender.h | ||
SDL_yuv_mmx.c | ||
SDL_yuv_sw.c | ||
SDL_yuv_sw_c.h | ||
mmx.h |