• Sam Lantinga's avatar
    Brian Fisher fixed bug #513 · 567b94e9
    Sam Lantinga authored
    If an app requests a 24-bit opengl mode on a machine with a 32-bit desktop with
    the windib video backend, then when exiting fullscreen the desktop resolution
    is not restored
    
    The reason this is, is because the windib backend restores the desktop
    resolution when exiting fullscreen in DIB_SetVideoMode when it finds that the
    last request was for fullscreen by checking the original flags on the video
    surface. However, if the bits per pixel requested is different than current
    surface, the video surface is recreated and the original video flags are lost.
    So the check to see if we were exiting fullscreen fails.
    
    below is a patch to SDL_dibvideo.c that solves the problem by using the
    original flags in all cases.
    
    thanks!
    
    --HG--
    branch : SDL-1.2
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402647
    567b94e9
Name
Last commit
Last update
..
Xext Loading commit data...
aalib Loading commit data...
ataricommon Loading commit data...
bwindow Loading commit data...
dc Loading commit data...
dga Loading commit data...
directfb Loading commit data...
dummy Loading commit data...
fbcon Loading commit data...
gapi Loading commit data...
gem Loading commit data...
ggi Loading commit data...
ipod Loading commit data...
maccommon Loading commit data...
macdsp Loading commit data...
macrom Loading commit data...
nanox Loading commit data...
nds Loading commit data...
os2fslib Loading commit data...
photon Loading commit data...
picogui Loading commit data...
ps2gs Loading commit data...
qtopia Loading commit data...
quartz Loading commit data...
riscos Loading commit data...
svga Loading commit data...
symbian Loading commit data...
vgl Loading commit data...
wincommon Loading commit data...
windib Loading commit data...
windx5 Loading commit data...
wscons Loading commit data...
x11 Loading commit data...
xbios Loading commit data...
SDL_RLEaccel.c Loading commit data...
SDL_RLEaccel_c.h Loading commit data...
SDL_blit.c Loading commit data...
SDL_blit.h Loading commit data...
SDL_blit_0.c Loading commit data...
SDL_blit_1.c Loading commit data...
SDL_blit_A.c Loading commit data...
SDL_blit_N.c Loading commit data...
SDL_bmp.c Loading commit data...
SDL_cursor.c Loading commit data...
SDL_cursor_c.h Loading commit data...
SDL_gamma.c Loading commit data...
SDL_glfuncs.h Loading commit data...
SDL_leaks.h Loading commit data...
SDL_pixels.c Loading commit data...
SDL_pixels_c.h Loading commit data...
SDL_stretch.c Loading commit data...
SDL_stretch_c.h Loading commit data...
SDL_surface.c Loading commit data...
SDL_sysvideo.h Loading commit data...
SDL_video.c Loading commit data...
SDL_yuv.c Loading commit data...
SDL_yuv_mmx.c Loading commit data...
SDL_yuv_sw.c Loading commit data...
SDL_yuv_sw_c.h Loading commit data...
SDL_yuvfuncs.h Loading commit data...
blank_cursor.h Loading commit data...
default_cursor.h Loading commit data...
e_log.h Loading commit data...
e_pow.h Loading commit data...
e_sqrt.h Loading commit data...
math_private.h Loading commit data...
mmx.h Loading commit data...