• Sam Lantinga's avatar
    Fixed bug #1026 · 62dddd62
    Sam Lantinga authored
     Vittorio Giovara      2010-07-16 19:09:28 PDT
    
    i was reading SDL_renderer_gles and i noticed that every time we there
    is some gl call the gl state is modified with a couple of
    glEnableClientState()/glDisableClientState.
    While this is completely fine for desktops systems, this is a major
    performace kill on mobile devices, right where opengles is
    implemented.
    Normal practice in this case is to update the glstate once, keep it
    always the same and disable/enable other states only in very special
    occasions.
    
    On the web there's plenty of documentation (on the top of my head
    http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5
    ) and i personally tried this.
    I modified my code and got a 10 fps boost, then modified SDL_render_gles and
    shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i
    got an 80% performance increase with this technique.
    
    I have attached a dif of my changes, hope that it will be included in
    mainstream.
    62dddd62
Name
Last commit
Last update
..
Xext Loading commit data...
android Loading commit data...
bwindow Loading commit data...
cocoa Loading commit data...
directfb Loading commit data...
dummy Loading commit data...
nds Loading commit data...
pandora Loading commit data...
photon Loading commit data...
qnxgf Loading commit data...
riscos Loading commit data...
uikit Loading commit data...
win32 Loading commit data...
x11 Loading commit data...
SDL_RLEaccel.c Loading commit data...
SDL_RLEaccel_c.h Loading commit data...
SDL_alphamult.c Loading commit data...
SDL_alphamult.h Loading commit data...
SDL_blendfillrect.c Loading commit data...
SDL_blendline.c Loading commit data...
SDL_blendpoint.c Loading commit data...
SDL_blendrect.c Loading commit data...
SDL_blit.c Loading commit data...
SDL_blit.h Loading commit data...
SDL_blit_0.c Loading commit data...
SDL_blit_1.c Loading commit data...
SDL_blit_A.c Loading commit data...
SDL_blit_N.c Loading commit data...
SDL_blit_auto.c Loading commit data...
SDL_blit_auto.h Loading commit data...
SDL_blit_copy.c Loading commit data...
SDL_blit_copy.h Loading commit data...
SDL_blit_slow.c Loading commit data...
SDL_blit_slow.h Loading commit data...
SDL_bmp.c Loading commit data...
SDL_clipboard.c Loading commit data...
SDL_draw.h Loading commit data...
SDL_drawline.c Loading commit data...
SDL_drawpoint.c Loading commit data...
SDL_drawrect.c Loading commit data...
SDL_fillrect.c Loading commit data...
SDL_gamma.c Loading commit data...
SDL_glesfuncs.h Loading commit data...
SDL_glfuncs.h Loading commit data...
SDL_leaks.h Loading commit data...
SDL_pixels.c Loading commit data...
SDL_pixels_c.h Loading commit data...
SDL_rect.c Loading commit data...
SDL_rect_c.h Loading commit data...
SDL_renderer_gl.c Loading commit data...
SDL_renderer_gl.h Loading commit data...
SDL_renderer_gles.c Loading commit data...
SDL_renderer_gles.h Loading commit data...
SDL_renderer_sw.c Loading commit data...
SDL_renderer_sw.h Loading commit data...
SDL_shape.c Loading commit data...
SDL_shape_internals.h Loading commit data...
SDL_stretch.c Loading commit data...
SDL_surface.c Loading commit data...
SDL_sysvideo.h Loading commit data...
SDL_video.c Loading commit data...
SDL_yuv_mmx.c Loading commit data...
SDL_yuv_sw.c Loading commit data...
SDL_yuv_sw_c.h Loading commit data...
mmx.h Loading commit data...
sdlgenblit.pl Loading commit data...