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Sam Lantinga authored
pelya 2010-07-21 04:54:41 PDT GLES_UpdateTexture() ignores pitch value, because of that some textures created with SDL_CreateTextureFromSurface() are drawn incorrectly, especially if image width is not multiplier of 2.
92b3d10a
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atomic | ||
audio | ||
cpuinfo | ||
events | ||
file | ||
haptic | ||
joystick | ||
libm | ||
loadso | ||
main | ||
power | ||
stdlib | ||
thread | ||
timer | ||
video | ||
SDL.c | ||
SDL_android.cpp | ||
SDL_android.h | ||
SDL_assert.c | ||
SDL_assert_c.h | ||
SDL_compat.c | ||
SDL_error.c | ||
SDL_error_c.h | ||
SDL_fatal.c | ||
SDL_fatal.h |