Name
Last commit
Last update
VisualC Jcw87 to Sam
VisualCE Removed outdated Dreamcast support
Xcode Final touches on renaming SDL_eventtouch to SDL_x11touch
Xcode-iPhoneOS Added Iphone project. Iphone multi-touch is now functional.
acinclude A better solution to making the default build optimization -O3
android-project Added the Android project and lots of info to README.android
build-scripts Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
include Updated headers to match wiki documentation
src Fixed return value
test Need to include SDL_main.h ... eh, just include everything. :)
.hgignore Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
.hgtags Tagging version before everything gets ripped out.
.indent.pro SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Android.mk Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
BUGS Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
Borland.html *** empty log message ***
Borland.zip *** empty log message ***
COPYING This library is now available under the LGPL 2.1, the major change of which
CREDITS Removed outdated Atari support
INSTALL Added svn checkout install step
Makefile.ds First pass at Ryan's assertion code, minor tweaks to come.
Makefile.in Include the Android Makefile in the distribution files
Makefile.minimal Initial work on power subsystem for SDL 1.3.
Makefile.pandora Hello Sam.
Makefile.wiz Scott to slouken
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS,
but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)