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Ryan C. Gordon authored
- Always use a UIViewController, even if window is not resizable. - Let non-resizable windows still flip over, so user can hold device with the correct orientation, but upside down, if that's more comfortable. - Don't set the UIScreen unless we're forced to, as it resets some state. - Minor correction with conventions for -[self init] tapdance. --HG-- extra : rebase_source : d1b861f1174282eccb34f5efd183b03f6efcc2fa
b786ea8b
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atomic | ||
audio | ||
core | ||
cpuinfo | ||
events | ||
file | ||
haptic | ||
joystick | ||
libm | ||
loadso | ||
main | ||
power | ||
render | ||
stdlib | ||
thread | ||
timer | ||
video | ||
SDL.c | ||
SDL_assert.c | ||
SDL_assert_c.h | ||
SDL_compat.c | ||
SDL_error.c | ||
SDL_error_c.h | ||
SDL_fatal.c | ||
SDL_fatal.h | ||
SDL_hints.c | ||
SDL_log.c |