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Sam Lantinga authored
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
a0e019f7
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
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SDL_gf_input.c | Loading commit data... | |
SDL_gf_input.h | Loading commit data... | |
SDL_gf_opengles.c | Loading commit data... | |
SDL_gf_opengles.h | Loading commit data... | |
SDL_gf_pixelfmt.c | Loading commit data... | |
SDL_gf_pixelfmt.h | Loading commit data... | |
SDL_gf_render.c | Loading commit data... | |
SDL_gf_render.h | Loading commit data... | |
SDL_hiddi_joystick.h | Loading commit data... | |
SDL_hiddi_keyboard.h | Loading commit data... | |
SDL_hiddi_mouse.h | Loading commit data... | |
SDL_qnxgf.c | Loading commit data... | |
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