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Sam Lantinga authored
From: Tyler Montbriand <tsm@accesscomm.ca> Subject: Re: [SDL] Hardware buttons on pocket pc I found it! :) It has to do with the UNICODE translation code, in SDL_dibevents.c, in the '#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage(). The error handling is a little... aggressive. If it can't translate from unicode, it wipes out the virtual keycode. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401267
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audio | ||
cdrom | ||
cpuinfo | ||
endian | ||
events | ||
file | ||
hermes | ||
joystick | ||
loadso | ||
main | ||
thread | ||
timer | ||
video | ||
.cvsignore | ||
Makefile.am | ||
Makefile.wat | ||
SDL.c | ||
SDL_error.c | ||
SDL_error_c.h | ||
SDL_fatal.c | ||
SDL_fatal.h | ||
SDL_getenv.c | ||
SDL_loadso.c |