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Sam Lantinga authored
display, which is a fast path used for the whole-surface SDL 1.2 API. Solved the flicker problems by implementing a backbuffer in the GDI renderer. Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is significantly slower than SDL's surface code. *sigh* --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401942
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audio | ||
cdrom | ||
cpuinfo | ||
events | ||
file | ||
hermes | ||
joystick | ||
loadso | ||
main | ||
stdlib | ||
thread | ||
timer | ||
video | ||
SDL.c | ||
SDL_compat.c | ||
SDL_error.c | ||
SDL_error_c.h | ||
SDL_fatal.c | ||
SDL_fatal.h |