• Sam Lantinga's avatar
    Stefan Ullinger · 3c3ba9eb
    Sam Lantinga authored
    Hi,
    
    so here we go: GL_LINE_SMOOTH bad for business! ;)
    
    I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
    and have found the reason for blurred lines when using OpenGL.
    I have attached 2 images here.
    I don't know whether this has to be changed and I don't know if there
    is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
    enabled there is a difference when rendering with opengl compared to directx.
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403803
    3c3ba9eb
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