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Sam Lantinga authored
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. --HG-- extra : rebase_source : 4edac7fd162a2eb37a50159b958db37a03e944a5
df1f384c
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. --HG-- extra : rebase_source : 4edac7fd162a2eb37a50159b958db37a03e944a5
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SDL_gf_input.c | Loading commit data... | |
SDL_gf_input.h | Loading commit data... | |
SDL_gf_opengles.c | Loading commit data... | |
SDL_gf_opengles.h | Loading commit data... | |
SDL_gf_pixelfmt.c | Loading commit data... | |
SDL_gf_pixelfmt.h | Loading commit data... | |
SDL_gf_render.c | Loading commit data... | |
SDL_gf_render.h | Loading commit data... | |
SDL_hiddi_joystick.h | Loading commit data... | |
SDL_hiddi_keyboard.h | Loading commit data... | |
SDL_hiddi_mouse.h | Loading commit data... | |
SDL_qnxgf.c | Loading commit data... | |
SDL_qnxgf.h | Loading commit data... |