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Sam Lantinga authored
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. --HG-- extra : rebase_source : 4edac7fd162a2eb37a50159b958db37a03e944a5
df1f384c
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. --HG-- extra : rebase_source : 4edac7fd162a2eb37a50159b958db37a03e944a5
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SDL_ceddrawrender.c | Loading commit data... | |
SDL_ceddrawrender.h | Loading commit data... | |
SDL_d3drender.c | Loading commit data... | |
SDL_d3drender.h | Loading commit data... | |
SDL_gapirender.c | Loading commit data... | |
SDL_gapirender.h | Loading commit data... | |
SDL_gapirender_c.h | Loading commit data... | |
SDL_msctf.h | Loading commit data... | |
SDL_vkeys.h | Loading commit data... | |
SDL_windowsclipboard.c | Loading commit data... | |
SDL_windowsclipboard.h | Loading commit data... | |
SDL_windowsevents.c | Loading commit data... | |
SDL_windowsevents.h | Loading commit data... | |
SDL_windowsgamma.c | Loading commit data... | |
SDL_windowsgamma.h | Loading commit data... | |
SDL_windowskeyboard.c | Loading commit data... | |
SDL_windowskeyboard.h | Loading commit data... | |
SDL_windowsmodes.c | Loading commit data... | |
SDL_windowsmodes.h | Loading commit data... | |
SDL_windowsmouse.c | Loading commit data... | |
SDL_windowsmouse.h | Loading commit data... | |
SDL_windowsopengl.c | Loading commit data... | |
SDL_windowsopengl.h | Loading commit data... | |
SDL_windowsshape.c | Loading commit data... | |
SDL_windowsshape.h | Loading commit data... | |
SDL_windowsvideo.c | Loading commit data... | |
SDL_windowsvideo.h | Loading commit data... | |
SDL_windowswindow.c | Loading commit data... | |
SDL_windowswindow.h | Loading commit data... | |
wmmsg.h | Loading commit data... |