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build-scripts Tweaked fatbuild.sh so it works with install_name_tool.
docs Date: Tue, 05 Feb 2008 01:41:08 -0500
include Fixed bug #746
src Fixed compiler warning on 64-bit systems (but this is still broken, really).
test Date: Fri, 6 Mar 2009 12:41:17 -0800
BUGS Removed the contents of the BUGS file, as most (all?) of the issues were
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COPYING This library is now available under the LGPL 2.1, the major change of which
CREDITS Added credits for the PS3 code
CWprojects.sea.bin Updated MacOS Classic version, added version resource to MPW build.
INSTALL Date: Tue, 2 Mar 2004 11:34:54 +0100
MPWmake.sea.bin Updated MacOS Classic version, added version resource to MPW build.
Makefile.dc Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST)
Makefile.ds Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Makefile.in Clean up the test directory for release
Makefile.minimal Fixed bug #171
README Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
README-SDL.txt Initial revision
README.AmigaOS Removed broken AmigaOS support.
README.BeOS Added a reminder on where to put libSDL.so
README.CVS Info on Subversion repository access.
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README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)