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Kees Bakker authored
This solves the problem that on iPad you would get 1024x768 instead of 768x1024 when calling SDL_GetDesktopDisplayMode(0, &mode) See Apple's doc for UIScreenMode where is says: "Most developers should never need to use the information provided by this class and should simply use the bounds provided by the UIScreen object for their drawing space."
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atomic | ||
audio | ||
core | ||
cpuinfo | ||
events | ||
file | ||
haptic | ||
joystick | ||
libm | ||
loadso | ||
main | ||
power | ||
render | ||
stdlib | ||
thread | ||
timer | ||
video | ||
SDL.c | ||
SDL_assert.c | ||
SDL_assert_c.h | ||
SDL_compat.c | ||
SDL_error.c | ||
SDL_error_c.h | ||
SDL_fatal.c | ||
SDL_fatal.h | ||
SDL_hints.c | ||
SDL_hints_c.h | ||
SDL_log.c |