• Sam Lantinga's avatar
    ate: Fri, 09 Apr 2004 20:07:10 +0200 · f17f1c01
    Sam Lantinga authored
    From: Hibernatus
    Subject: [SDL] BUG: changing video mode in opengl + windows
    
    In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call
    WIN_GL_ResetWindow when SetPixelFormat fails.
    WIN_GL_ResetWindow cannot properly work in its current state, because there
    are several things to update once you've created a new window. At least
    DirectInput doesn't work anymore here (which is somewhat annoying for the
    player :).
    I think you can simply remove that function. Many games don't try to
    recover from that exception, that's why the newest ATI drivers emulate 16
    bpp display in 32 bpp mode so the error never occurs (but the games may run
    much slower).
    
    Having SDL_SetVideoMode return NULL would be better than actually setting
    the video mode and losing focus, directinput and maybe directsound too. It
    also made my previous drivers crash (when switching from 32 bpp windowed to
    16 bpp fullscreen).
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40890
    f17f1c01
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