• Sam Lantinga's avatar
    Date: Fri, 19 Dec 2008 20:17:35 +0100 · 9ba72107
    Sam Lantinga authored
    From: Couriersud
    Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
    
    > For consistency you'd probably want:
    > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
    > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
    > SDL_RenderLine(int x1, int y1, int x2, int y2);
    > SDL_RenderFill(SDL_Rect *rect);
    >
    > You probably also want to add API functions query the current state.
    >
    
    I have implemented the above api for the opengl, x11, directfb and
    software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
    BLENDMODE*. The unix build compiles. The windows renderer still needs to
    be updated, but I have no windows development machine at hand. Have a
    look at the x11 renderer for a sample.
    
    Vector games now run at 90% both on opengl and directfb in comparison to
    sdlmame's own opengl renderer. The same applies to raster games.
    
    The diff also includes
    
    a) Changed XDrawRect to XFillRect in x11 renderer
    b) A number of changes to fix blending and modulation issues in the
    directfb renderer.
    
    --HG--
    extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403346
    9ba72107
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