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    Tons of changes to correct the position of event animations in a slightly... · 49cf32fa
    newspaz authored
    Tons of changes to correct the position of event animations in a slightly prettier way than the previous way.
    This time the offsets within animations aren't changed. Instead the offsets are changed for each event.
    
    bonus.cpp
    *) Changed the method call that disables a default animation offset.
    
    anim.cpp, anim.h
    *) Removed method to copy offsets.
    *) Refactored method name for the method that disables a default animation offset.
    
    levelload.h
    *) Changed the enemy path loading
    
    bridge.cpp, event.cpp, eventframe.cpp, event.h
    *) Changed method calls that happen with certain behaviors
    *) Added an extra offset that can be set to correct positons.
    
    playerframe.cpp
    *) Changed code to understand the extra offset
    49cf32fa
event.h 3.58 KB