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/*
*
* network.cpp
*
* 3rd June 2009: Created network.cpp from parts of game.cpp
*
* Part of the OpenJazz project
*
*
* Copyright (c) 2005-2010 Alister Thomson
*
* OpenJazz is distributed under the terms of
* the GNU General Public License, version 2.0
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
/*
* Deals with a platform-specific networking API.
*
* On most platforms, USE_SOCKETS should be defined.
*
*/
#include "controls.h"
#include "gfx/font.h"
#include "gfx/video.h"
#include "network.h"
#include "loop.h"
#include "util.h"
#ifdef USE_SOCKETS
#ifdef WIN32
#include <winsock.h>
#define ioctl ioctlsocket
#define socklen_t int
#define EWOULDBLOCK WSAEWOULDBLOCK
#define MSG_NOSIGNAL 0
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#endif
#elif defined USE_SDL_NET
#include <arpa/inet.h>
#endif
Network::Network () {
#ifdef USE_SOCKETS
#ifdef WIN32
WSADATA WSAData;
// Start Windows Sockets
WSAStartup(MAKEWORD(1, 0), &WSAData);
#endif
#elif defined USE_SDL_NET
SDLNet_Init();
#endif
return;
}
Network::~Network () {
#ifdef USE_SOCKETS
#ifdef WIN32
// Shut down Windows Sockets
WSACleanup();
#endif
#elif defined USE_SDL_NET
SDLNet_Quit();
#endif
return;
}
int Network::host () {
#ifdef USE_SOCKETS
sockaddr_in sockAddr;
int sock, nonblock;
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) return E_N_SOCKET;
// Make the socket non-blocking
nonblock = 1;
ioctl(sock, FIONBIO, (u_long *)&nonblock);
memset(&sockAddr, 0, sizeof(sockaddr_in));
sockAddr.sin_family = AF_INET;
sockAddr.sin_addr.s_addr = INADDR_ANY;
sockAddr.sin_port = htons(NET_PORT);
if (bind(sock, (sockaddr *)&sockAddr, sizeof(sockaddr_in))) {
close(sock);
return E_N_BIND;
}
if (listen(sock, MAX_CLIENTS) == -1) {
close(sock);
return E_N_LISTEN;
}
return sock;
#elif defined USE_SDL_NET
ipAddress.port = NET_PORT;
ipAddress.host = 0;
socket = SDLNet_TCP_Open(&ipAddress);
if (socket == NULL) return E_N_SOCKET;
return (int)socket;
#else
return E_N_OTHER;
#endif
}
int Network::join (char *address) {
#ifdef USE_SOCKETS
sockaddr_in sockAddr;
fd_set writefds;
timeval timeouttv;
unsigned int timeout;
int sock, con;
// Create socket
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) return E_N_SOCKET;
// Make socket non-blocking
con = 1;
ioctl(sock, FIONBIO, (u_long *)&con);
// Connect to server
memset(&sockAddr, 0, sizeof(sockaddr_in));
sockAddr.sin_family = AF_INET;
sockAddr.sin_port = htons(NET_PORT);
#ifdef WIN32
sockAddr.sin_addr.s_addr = inet_addr(address);
#else
if (inet_aton(address, &(sockAddr.sin_addr)) == 0) return E_N_ADDRESS;
#endif
// Initiate connection
con = connect(sock, (sockaddr *)&sockAddr, sizeof(sockAddr));
// If the connection completed, return
if (con == 0) return sock;
// Wait for connection to complete
con = 0;
timeout = globalTicks + T_TIMEOUT;
while (!con) {
if (loop(NORMAL_LOOP) == E_QUIT) {
close(sock);
return E_QUIT;
}
if (controls.release(C_ESCAPE)) {
close(sock);
return E_UNUSED;
}
clearScreen(0);
fontmn2->showString("CONNECTING TO SERVER", canvasW >> 2, (canvasH >> 1) - 16);
FD_ZERO(&writefds);
FD_SET(sock, &writefds);
timeouttv.tv_sec = 0;
timeouttv.tv_usec = T_FRAME;
con = select(sock + 1, NULL, &writefds, NULL, &timeouttv);
if (con == -1) {
log("Could not connect to server - code", getError());
close(sock);
return E_N_CONNECT;
}
if (globalTicks > timeout) {
close(sock);
return E_TIMEOUT;
}
}
return sock;
#elif defined USE_SDL_NET
clearScreen(0);
fontmn2->showString("CONNECTING TO SERVER", canvasW >> 2, (canvasH >> 1) - 16);
loop(NORMAL_LOOP);
ipAddress.port = NET_PORT;
ipAddress.host = inet_addr(address);
socket = SDLNet_TCP_Open(&ipAddress);
if (socket == NULL) return -1;
return (int)socket;
#else
return E_N_OTHER;
#endif
}
int Network::accept (int sock) {
#ifdef USE_SOCKETS
sockaddr_in sockAddr;
int clientSocket, length;
length = sizeof(sockaddr_in);
clientSocket = ::accept(sock, (sockaddr *)&sockAddr, (socklen_t *)&length);
if (clientSocket != -1) {
// Make the socket non-blocking
length = 1;
ioctl(clientSocket, FIONBIO, (u_long *)&length);
}
return clientSocket;
#elif defined USE_SDL_NET
clientSocket = SDLNet_TCP_Accept((TCPsocket)sock);
if (clientSocket == NULL) return -1;
return (int)&clientSocket;
#else
return -1;
#endif
}
void Network::close (int sock) {
#ifdef USE_SOCKETS
#ifdef WIN32
closesocket(sock);
#else
::close(sock);
#endif
#elif defined USE_SDL_NET
SDLNet_TCP_Close((TCPsocket)sock);
#endif
return;
}
int Network::send (int sock, unsigned char *buffer) {
#ifdef USE_SOCKETS
return ::send(sock, (char *)buffer, buffer[0], MSG_NOSIGNAL);
#elif defined USE_SDL_NET
return SDLNet_TCP_Send((TCPsocket)sock, (char *)buffer, buffer[0]);
#else
return 0;
#endif
}
int Network::recv (int sock, unsigned char *buffer, int length) {
#ifdef USE_SOCKETS
return ::recv(sock, (char *)buffer, length, MSG_NOSIGNAL);
#elif defined USE_SDL_NET
return SDLNet_TCP_Recv((TCPsocket)sock, buffer, length);
#else
return 0;
#endif
}
bool Network::isConnected (int sock) {
#ifdef USE_SOCKETS
int length;
char buffer;
// Check for incoming data
length = ::recv(sock, &buffer, 1, MSG_PEEK | MSG_NOSIGNAL);
// Still connected if data was received or if there was no data to receive
return (length != -1) || (getError() == EWOULDBLOCK);
#elif defined USE_SDL_NET
return SDLNet_SocketReady((TCPsocket)sock);
#else
return false;
#endif
}
int Network::getError () {
#ifdef USE_SOCKETS
#ifdef WIN32
return WSAGetLastError();
#else
return errno;
#endif
#elif defined USE_SDL_NET
return (int)SDLNet_GetError();
#else
return 0;
#endif
}