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    Various changes to implement medivo boss behavior. Medivo boss behavior isn't... · 2a788bc0
    newspaz authored
    Various changes to implement medivo boss behavior. Medivo boss behavior isn't finished yet but works up until the spikes.
    
    anim.cpp, anim.h
    *) Changes in animations to properly support accessory positions.
    *) Changes in animations to properly support accessory shooting positions.
    
    bullet.cpp, bullet.h
    *) New constructor for a custom bullet starting position
    
    levelframe.cpp
    *) Support medivo boss
    
    event.cpp, eventframe.cpp
    *) Small changes in getAnim()
    *) Small changes in step method
    
    guardians.cpp, guardians.h
    *) Made the eight shape in the first stage.
    *) Made the jumping behavior, but this doesn't work as it should yet.
    *) Did not implement the overlap method yet.
    2a788bc0
levelframe.cpp 9.49 KB