Commit 1938b689 authored by alistert's avatar alistert

Made detailed logging optional at compile time.

parent ef91dd39
......@@ -177,5 +177,11 @@ EXTERN void log (const char *message, const char *detail);
EXTERN void log (const char *message, int number);
EXTERN void logError (const char *message, const char *detail);
#ifdef VERBOSE
#define LOG(x, y) log(x, y)
#else
#define LOG(x, y) x; y
#endif
#endif
......@@ -51,7 +51,7 @@ File::~File () {
fclose(f);
//log("Closed file", filePath);
LOG("Closed file", filePath);
delete[] filePath;
......@@ -70,7 +70,7 @@ bool File::open (const char * path, const char * name, bool write) {
if (f) {
//log("Opened file", filePath);
LOG("Opened file", filePath);
return true;
......
......@@ -10,7 +10,7 @@
* Part of the OpenJazz project
*
*
* Copyright (c) 2005-2009 Alister Thomson
* Copyright (c) 2005-2010 Alister Thomson
*
* OpenJazz is distributed under the terms of
* the GNU General Public License, version 2.0
......@@ -119,9 +119,9 @@ ScriptPage::~ScriptPage() {
void Scene::ParseAni(File* f, int dataIndex) {
unsigned short int aniType = f->loadShort();// should be 0x02
log("ParseAni DataLen", aniType);
LOG("ParseAni DataLen", aniType);
unsigned short int aniOffset = f->loadShort();// unknown, number of frames?
log("ParseAni Frames?", aniOffset);
LOG("ParseAni Frames?", aniOffset);
unsigned short int type = 0;//
int loop;
......@@ -133,14 +133,14 @@ void Scene::ParseAni(File* f, int dataIndex) {
unsigned char noSounds = f->loadChar();
for(loop = 0;loop<noSounds;loop++) {
char* soundName = f->loadString();
log("Soundname ", soundName);
LOG("Soundname ", soundName);
delete[] soundName;
}
}
else if(type == 0x4C50) {// PL
int pos = f->tell();
int nextPos = f->tell();
log("PL Read position", pos);
LOG("PL Read position", pos);
unsigned short int len = f->loadShort();
unsigned char* buffer = f->loadBlock(len);
for (int count = 0; count < 256; count++) {
......@@ -165,13 +165,13 @@ void Scene::ParseAni(File* f, int dataIndex) {
int validValue = true;
pos = f->tell();
log("PL Read position start", pos);
LOG("PL Read position start", pos);
while(validValue)
{
value = f->loadShort();
log("PL Read block start tag", value);
LOG("PL Read block start tag", value);
unsigned short int size= f->loadShort();
log("PL Anim block size", size);
LOG("PL Anim block size", size);
nextPos = f->tell();
// next pos is intial position + size and four bytes header
nextPos+=(size);
......@@ -196,34 +196,34 @@ void Scene::ParseAni(File* f, int dataIndex) {
case 0x4c31:
{
int longvalue = f->loadInt();
log("PL Anim block value", longvalue);
LOG("PL Anim block value", longvalue);
// Skip back size header, this is read by the surface reader
//f->seek(-2, false);
while(size) {
size--;
unsigned char header = f->loadChar();
log("PL 4c31 block header", header);
LOG("PL 4c31 block header", header);
switch(header)
{
case 0x7F:
{
unsigned short fillWidth = f->loadShort();
unsigned char fillColor = f->loadChar();
log("PL Fillblock width", fillWidth);
log("PL Fillblock with color", fillColor);
LOG("PL Fillblock width", fillWidth);
LOG("PL Fillblock with color", fillColor);
size-=3;
}break;
case 0xff:
{
unsigned char x= f->loadChar();
unsigned char y= f->loadChar();
log("PL block x", x);
log("PL block y", y);
LOG("PL block x", x);
LOG("PL block y", y);
size-=2;
}break;
default:
{
log("PL Unknown type");
LOG("PL Unknown type", header);
}break;
}
}
......@@ -232,28 +232,28 @@ void Scene::ParseAni(File* f, int dataIndex) {
{
while(size) {
unsigned char header = f->loadChar();
log("PL 4646 block header", header);
LOG("PL 4646 block header", header);
switch(header)
{
case 0x7F:
{
unsigned short fillWidth = f->loadShort();
unsigned char fillColor = f->loadChar();
log("PL Fillblock width", fillWidth);
log("PL Fillblock with color", fillColor);
LOG("PL Fillblock width", fillWidth);
LOG("PL Fillblock with color", fillColor);
size-=3;
}break;
case 0xff:
{
unsigned char x= f->loadChar();
unsigned char y= f->loadChar();
log("PL block x", x);
log("PL block y", y);
LOG("PL block x", x);
LOG("PL block y", y);
size-=2;
}break;
default:
{
log("PL Unknown type");
LOG("PL Unknown type", header);
}break;
}
size--;
......@@ -270,9 +270,9 @@ void Scene::ParseAni(File* f, int dataIndex) {
case 0x5b5d:
{
unsigned char header = f->loadChar();
log("PL 5b5d block header", header);
LOG("PL 5b5d block header", header);
unsigned short int value = f->loadShort();
log("PL 5b5d block value", value);
LOG("PL 5b5d block value", value);
}
break;
case 0x5453:
......@@ -280,9 +280,9 @@ void Scene::ParseAni(File* f, int dataIndex) {
unsigned char soundIndex = f->loadChar();
unsigned char soundNote = f->loadChar();
unsigned char soundOffset = f->loadChar();
log("PL Audio tag with index", soundIndex);
log("PL Audio tag play at ", soundNote);
log("PL Audio tag play offset ", soundOffset);
LOG("PL Audio tag with index", soundIndex);
LOG("PL Audio tag play at ", soundNote);
LOG("PL Audio tag play offset ", soundOffset);
}
break;
......@@ -298,22 +298,22 @@ void Scene::ParseAni(File* f, int dataIndex) {
}
break;
default:
log("PL Read Unknown type", value);
LOG("PL Read Unknown type", value);
validValue = false;
break;
}
pos = f->tell();
log("PL Read position after block should be", nextPos);
LOG("PL Read position after block should be", nextPos);
f->seek(nextPos, true);
if(validValue) {
items++;
}
}
log("PL Parsed through number of items skipping 0 items", items);
LOG("PL Parsed through number of items skipping 0 items", items);
pos = f->tell();
log("PL Read position after parsing anim blocks", pos);
LOG("PL Read position after parsing anim blocks", pos);
}
}
}
......@@ -323,15 +323,15 @@ void Scene::ParseData(File *f) {
for(loop = 0;loop < dataItems; loop++) {
f->seek(dataOffsets[loop], true); // Seek to data start
unsigned short int dataLen = f->loadShort(); // Get get the length of the datablock
log("Data dataLen", dataLen);
LOG("Data dataLen", dataLen);
// AN
if(dataLen == 0x4e41) {
log("Data Type", "ANI");
LOG("Data Type", "ANI");
ParseAni(f, loop);
}
else {
unsigned char type = f->loadChar();
log("Data Type", type);
LOG("Data Type", type);
switch(type)
{
case 3:
......@@ -339,8 +339,8 @@ void Scene::ParseData(File *f) {
case 5:
case 6:
{
log("Data Type", "Image");
log("Data Type Image index", loop);
LOG("Data Type", "Image");
LOG("Data Type Image index", loop);
unsigned short int width = f->loadShort(); // get width
unsigned short int height;
if(type == 3)
......@@ -357,8 +357,8 @@ void Scene::ParseData(File *f) {
default:
{
log("Data Type", "Palette");
log("Data Type Palette index", loop);
LOG("Data Type", "Palette");
LOG("Data Type Palette index", loop);
f->seek(-3, false);
f->loadPalette(paletteInfos[paletteIndex].palette);
paletteInfos[paletteIndex].dataIndex = loop;
......@@ -379,7 +379,7 @@ void Scene::ParseScripts(File *f) {
int textFont = 0;
for(loop = 0;loop < scriptItems; loop++)
{
log("\nParse Script", loop);
LOG("\nParse Script", loop);
int textPosX = -1;
int textPosY = -1;
......@@ -389,9 +389,9 @@ void Scene::ParseScripts(File *f) {
f->seek(scriptStarts[loop], true); // Seek to data start
if(f->loadChar() == 0x50) { // Script tag
unsigned short int scriptid = f->loadShort();
log("Script id:", scriptid);
LOG("Script id:", scriptid);
int palette = f->loadShort();
log("Script default palette", palette);
LOG("Script default palette", palette);
scriptPages[loop].paletteIndex = palette;
unsigned char type = 0;
......@@ -405,27 +405,27 @@ void Scene::ParseScripts(File *f) {
{
signed long int something = f->loadInt();
signed long int something2 = f->loadInt();
log("ESceneAnimationSetting1", something);
log("ESceneAnimationSetting2", something2);
LOG("ESceneAnimationSetting1", something);
LOG("ESceneAnimationSetting2", something2);
}break;
case ESceneAnimationIndex:
{
unsigned char aniIndex = f->loadChar();
log("ESceneAnimationIndex:", aniIndex);
LOG("ESceneAnimationIndex:", aniIndex);
}break;
case ESceneFadeType:
{
unsigned char fadein = f->loadChar();
log("ESceneFadeType:", fadein);
LOG("ESceneFadeType:", fadein);
}break;
case ESceneBackground:
{
unsigned short int xpos = f->loadShort();
unsigned short int ypos = f->loadShort();
unsigned short bgImageIndex = f->loadShort();
log("ESceneBackground: index", bgImageIndex);
log("ESceneBackground: xpos", xpos);
log("ESceneBackground: ypos", ypos);
LOG("ESceneBackground: index", bgImageIndex);
LOG("ESceneBackground: xpos", xpos);
LOG("ESceneBackground: ypos", ypos);
scriptPages[loop].bgIndex[scriptPages[loop].backgrounds] = bgImageIndex;
scriptPages[loop].bgPos[scriptPages[loop].backgrounds] = xpos|(ypos<<16);
scriptPages[loop].backgrounds++;
......@@ -434,14 +434,14 @@ void Scene::ParseScripts(File *f) {
{
// Music file name
string = f->loadString();
log("ESceneMusic: ", string);
LOG("ESceneMusic: ", string);
scriptPages[loop].musicfile = createString(string);
delete[] string;
}break;
case ESceneSomethingElse:
{
unsigned char value = 0;//f->loadChar();
log("ESceneSomethingElse", value);
LOG("ESceneSomethingElse", value);
}break;
case ESceneTextRect: // String
{
......@@ -450,17 +450,17 @@ void Scene::ParseScripts(File *f) {
unsigned short w = textRect.w = (f->loadShort()-x);
unsigned short h = textRect.h = (f->loadShort()-y);
textRectValid = true;
log("Text rectangle xpos:", x);
log("Text rectangle ypos:", y);
log("Text rectangle w:", w);
log("Text rectangle h:", h);
LOG("Text rectangle xpos:", x);
LOG("Text rectangle ypos:", y);
LOG("Text rectangle w:", w);
LOG("Text rectangle h:", h);
}break;
case ESceneFontDefine: // Font defnition
{
unsigned short fontid = f->loadShort();
char* fontname = f->loadString();
log("ESceneFontDefine", fontname);
log("ESceneFontDefine with id=", fontid);
LOG("ESceneFontDefine", fontname);
LOG("ESceneFontDefine with id=", fontid);
if(strcmp(fontname, "FONT2") == 0)
{
scriptFonts[noScriptFonts].fontType = EFONT2Type;
......@@ -490,8 +490,8 @@ void Scene::ParseScripts(File *f) {
{
unsigned short newx = f->loadShort();
unsigned short newy = f->loadShort();
log("TextPosition x", newx);
log("TextPosition y", newy);
LOG("TextPosition x", newx);
LOG("TextPosition y", newy);
textPosX = newx;
textPosY = newy;
}
......@@ -499,14 +499,13 @@ void Scene::ParseScripts(File *f) {
case ESceneTextColour:
{
unsigned short value = f->loadShort();
log("ESceneTextColour", value);
LOG("ESceneTextColour", value);
}
break;
case ESceneFontFun:
{
log("ESceneFontFun");
{
unsigned short len = f->loadShort();
log("ESceneFontFun len", len);
LOG("ESceneFontFun len", len);
/*while(len)
{
unsigned char data = f->loadChar();
......@@ -516,46 +515,46 @@ void Scene::ParseScripts(File *f) {
case ESceneFontIndex:
{
unsigned short value = f->loadShort();
log("ESceneFontIndex", value);
LOG("ESceneFontIndex", value);
textFont = value;
}
break;
case ESceneTextVAdjust:
{
unsigned short value = f->loadShort();
log("ESceneTextVAdjust", value);
LOG("ESceneTextVAdjust", value);
extraheight = value;
}
break;
case ESceneTextSetting:
{
unsigned short value = f->loadShort();
log("ESceneTextSetting", value);
LOG("ESceneTextSetting", value);
}break;
case ESceneTextShadow:
{
unsigned short value = f->loadShort();
log("ESceneTextVAdjust", value);
LOG("ESceneTextVAdjust", value);
}break;
case ESceneTextAlign:
{
unsigned char alignment = f->loadChar();
log("ESceneTextAlign", alignment);
LOG("ESceneTextAlign", alignment);
textAlignment = alignment;
}break;
case ESceneTextAlign2:
{
unsigned char a = f->loadChar();
unsigned short b = f->loadShort();
log("ESceneTextAlign2 a", a);
log("ESceneTextAlign2 b", b);
LOG("ESceneTextAlign2 a", a);
LOG("ESceneTextAlign2 b", b);
}break;
case ESceneTextSomething:
{
unsigned char a = f->loadChar();
unsigned short b = f->loadShort();
log("ESceneTextSomething a", a);
log("ESceneTextSomething b", b);
LOG("ESceneTextSomething a", a);
LOG("ESceneTextSomething b", b);
}break;
case ESceneTextLine:
case ESceneTextBlock:
......@@ -565,7 +564,7 @@ void Scene::ParseScripts(File *f) {
unsigned char pos = 0;
unsigned char orgdatalen = datalen;
char pagebuf[3];
log("Text len=", datalen);
LOG("Text len=", datalen);
// Convert to ascii
while(datalen>0) {
if(block[pos] == 0x8b) {
......@@ -634,12 +633,12 @@ void Scene::ParseScripts(File *f) {
memcpy(scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].text, block, orgdatalen);
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].text[orgdatalen] = 0;
log("Text data",(char*) scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].text);
LOG("Text data",(char*) scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].text);
}
else {
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].text = new char[1];
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].text[0] = 0;
log("Text data", "Empty line");
LOG("Text data", "Empty line");
}
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].alignment = textAlignment;
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].fontId = textFont;
......@@ -664,23 +663,23 @@ void Scene::ParseScripts(File *f) {
case ESceneTime:
{
unsigned short int sceneTime = f->loadShort();
log("Scene time",sceneTime&255);
LOG("Scene time",sceneTime&255);
scriptPages[loop].pageTime = sceneTime&255;
}
break;
case ESceneBreaker:
case 0x3e:
pos = f->tell();
log("Parse script end at position", pos);
log("Parse script end with", type);
LOG("Parse script end at position", pos);
LOG("Parse script end with", type);
breakloop = true;
f->loadChar();
break;
default:
{
pos = f->tell();
log("Parse script end at position", pos);
log("Parse script breaker", type);
LOG("Parse script end at position", pos);
LOG("Parse script breaker", type);
breakloop = true;
}
break;
......@@ -697,7 +696,7 @@ Scene::Scene (const char * fileName) {
File *file;
int loop;
noScriptFonts = 0;
log("\nScene", fileName);
LOG("\nScene", fileName);
try {
file = new File(fileName, false);
......@@ -715,20 +714,20 @@ Scene::Scene (const char * fileName) {
scriptItems = file->loadShort(); // Get number of script items
scriptStarts = new signed long int[scriptItems];
scriptPages = new ScriptPage[scriptItems];
log("Scene: Script items", scriptItems);
LOG("Scene: Script items", scriptItems);
for(loop = 0;loop < scriptItems; loop++) {
scriptStarts[loop] = file->loadInt();// Load offset to script
log("scriptStart:", scriptStarts[loop]);
LOG("scriptStart:", scriptStarts[loop]);
}
// Seek to datastart now
file->seek(dataOffset, true); // Seek to data offsets
dataItems = file->loadShort()+1; // Get number of data items
log("Scene: Data items", dataItems);
LOG("Scene: Data items", dataItems);
dataOffsets = new signed long int[dataItems];
for(loop = 0;loop < dataItems; loop++) {
dataOffsets[loop] = file->loadInt();// Load offset to script
log("dataOffsets:", dataOffsets[loop]);
LOG("dataOffsets:", dataOffsets[loop]);
}
ParseData(file);
......
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