1. 16 Feb, 2011 1 commit
  2. 03 Oct, 2010 2 commits
  3. 26 Sep, 2010 1 commit
  4. 25 Sep, 2010 1 commit
  5. 12 Sep, 2010 1 commit
    • pickle136's avatar
      Add caanoo support · d1f3916b
      pickle136 authored
      Made clearscreen a Video member for access to the surface pixels.
      d1f3916b
  6. 04 Aug, 2010 1 commit
  7. 01 Aug, 2010 3 commits
  8. 11 Jul, 2010 2 commits
  9. 10 Jul, 2010 2 commits
  10. 09 Jul, 2010 2 commits
    • newspaz's avatar
      Medivo guardian now also destroys blocks that are hit by the spike, and... · 14296d13
      newspaz authored
      Medivo guardian now also destroys blocks that are hit by the spike, and removes itself from the scene when he's killed. This nearly completes the guardian. The overlap method still has to be implemented, and the end sequence could still be closer to what the original game does.
      
      guardians.cpp
      *) Changed step method of MedGuardian.
      14296d13
    • newspaz's avatar
      Fixed the hopping in the medivo boss. The previous version made the boss float... · 9ff554dd
      newspaz authored
      Fixed the hopping in the medivo boss. The previous version made the boss float over the blocks it was supposed to destroy occasionally. Now the spike always touches them ever so slightly. Note that the blocks are not being destroyed yet. That's on the agenda for tomorrow ;-).
      
      guardians.cpp
      *) Changes the step method to make the hopping in the second stage of the boss more reliable.
      9ff554dd
  11. 08 Jul, 2010 2 commits
    • newspaz's avatar
    • newspaz's avatar
      Various changes to implement medivo boss behavior. Medivo boss behavior isn't... · 2a788bc0
      newspaz authored
      Various changes to implement medivo boss behavior. Medivo boss behavior isn't finished yet but works up until the spikes.
      
      anim.cpp, anim.h
      *) Changes in animations to properly support accessory positions.
      *) Changes in animations to properly support accessory shooting positions.
      
      bullet.cpp, bullet.h
      *) New constructor for a custom bullet starting position
      
      levelframe.cpp
      *) Support medivo boss
      
      event.cpp, eventframe.cpp
      *) Small changes in getAnim()
      *) Small changes in step method
      
      guardians.cpp, guardians.h
      *) Made the eight shape in the first stage.
      *) Made the jumping behavior, but this doesn't work as it should yet.
      *) Did not implement the overlap method yet.
      2a788bc0
  12. 04 Jul, 2010 3 commits
  13. 03 Jul, 2010 6 commits
  14. 02 Jul, 2010 4 commits
  15. 01 Jul, 2010 7 commits
  16. 30 Jun, 2010 1 commit
  17. 29 Jun, 2010 1 commit