Commit 411eaa5a authored by alistert's avatar alistert

Cutscene refactoring. Fixed in-game gfx stats.

parent 1174dd9f
......@@ -13,7 +13,8 @@ objects = src/bonus/bonus.o \
src/menu/gamemenu.o src/menu/mainmenu.o src/menu/menu.o \
src/menu/menuutil.o src/menu/setupmenu.o \
src/player/bird.o src/player/player.o src/player/playerframe.o \
src/main.o src/movable.o src/planet.o src/scene.o src/util.o \
src/scene/scene.o src/scene/sceneload.o \
src/main.o src/movable.o src/planet.o src/util.o \
src/io/gfx/scale2x/getopt.o src/io/gfx/scale2x/pixel.o \
src/io/gfx/scale2x/scale2x.o src/io/gfx/scale2x/scale3x.o \
src/io/gfx/scale2x/scalebit.o src/io/gfx/scale2x/simple2x.o
......
......@@ -37,7 +37,8 @@ OBJS = src/bonus/bonus.o \
src/menu/gamemenu.o src/menu/mainmenu.o src/menu/menu.o \
src/menu/menuutil.o src/menu/setupmenu.o \
src/player/bird.o src/player/player.o src/player/playerframe.o \
src/main.o src/movable.o src/planet.o src/scene.o src/util.o \
src/scene/scene.o src/scene/sceneload.o \
src/main.o src/movable.o src/planet.o src/util.o \
src/io/gfx/scale2x/getopt.o src/io/gfx/scale2x/pixel.o \
src/io/gfx/scale2x/scale2x.o src/io/gfx/scale2x/scale3x.o \
src/io/gfx/scale2x/scalebit.o src/io/gfx/scale2x/simple2x.o
......
......@@ -13,7 +13,8 @@ objects = src/bonus/bonus.o \
src/menu/gamemenu.o src/menu/mainmenu.o src/menu/menu.o \
src/menu/menuutil.o src/menu/setupmenu.o \
src/player/bird.o src/player/player.o src/player/playerframe.o \
src/main.o src/movable.o src/planet.o src/scene.o src/util.o \
src/scene/scene.o src/scene/sceneload.o \
src/main.o src/movable.o src/planet.o src/util.o \
src/io/gfx/scale2x/getopt.o src/io/gfx/scale2x/pixel.o \
src/io/gfx/scale2x/scale2x.o src/io/gfx/scale2x/scale3x.o \
src/io/gfx/scale2x/scalebit.o src/io/gfx/scale2x/simple2x.o
......
......@@ -67,7 +67,7 @@ Game::~Game () {
if (levelFile) delete[] levelFile;
if (players != NULL) delete[] players;
if (players) delete[] players;
localPlayer = NULL;
return;
......
......@@ -194,7 +194,7 @@ unsigned char * File::loadBlock (int length) {
}
unsigned char * File::loadRLE (int length, bool dontseek) {
unsigned char * File::loadRLE (int length) {
unsigned char *buffer;
int rle, pos, byte, count, next;
......@@ -236,9 +236,7 @@ unsigned char * File::loadRLE (int length, bool dontseek) {
}
if(!dontseek) {
fseek(f, next, SEEK_SET);
}
return buffer;
......@@ -265,18 +263,18 @@ char * File::loadString () {
int length, count;
length = fgetc(f);
count = 0;
if (length) {
string = new char[length + 1];
for (; count < length; count++) string[count] = fgetc(f);
fread(string, 1, length, f);
} else {
// If the length is not given, assume it is an 8.3 file name
string = new char[13];
for (; count < 9; count++) {
for (count = 0; count < 9; count++) {
string[count] = fgetc(f);
......@@ -292,19 +290,20 @@ char * File::loadString () {
}
}
length = count;
}
string[count] = 0;
string[length] = 0;
return string;
}
SDL_Surface * File::loadSurface (int width, int height, bool dontseek) {
SDL_Surface * File::loadSurface (int width, int height) {
return createSurface(loadRLE(width * height, dontseek), width, height);
return createSurface(loadRLE(width * height), width, height);
}
......
......@@ -54,10 +54,10 @@ class File {
signed long int loadInt ();
void storeInt (signed long int val);
unsigned char * loadBlock (int length);
unsigned char * loadRLE (int length, bool dontseek = false);
unsigned char * loadRLE (int length);
void skipRLE ();
char * loadString ();
SDL_Surface * loadSurface (int width, int height, bool dontseek = false);
SDL_Surface * loadSurface (int width, int height);
void loadPalette (SDL_Color *palette);
};
......
......@@ -42,7 +42,7 @@ SDL_Surface * createSurface (unsigned char * pixels, int width, int height) {
// Set the surface's palette
SDL_SetPalette(ret, SDL_LOGPAL, logicalPalette, 0, 256);
if (pixels != NULL) {
if (pixels) {
// Upload pixel data to the surface
if (SDL_MUSTLOCK(ret)) SDL_LockSurface(ret);
......
......@@ -330,7 +330,7 @@ void freeSounds () {
int count;
if (sounds != NULL) {
if (sounds) {
for (count = 0; count < nSounds; count++) {
......@@ -352,7 +352,7 @@ void playSound (int newSound) {
// Set the sound to be played
if ((sounds != NULL) && (newSound >= 0)) sounds[newSound].position = 0;
if (sounds && (newSound >= 0)) sounds[newSound].position = 0;
return;
......
......@@ -97,9 +97,6 @@ int DemoLevel::play () {
int ret;
// Arbitrary initial value
smoothfps = 50.0f;
tickOffset = globalTicks;
ticks = 16;
prevStepTicks = 0;
......@@ -170,26 +167,12 @@ int DemoLevel::play () {
// Draw the graphics
draw();
draw(stats);
fontmn1->showString("DEMO", (canvasW >> 1) - 36, 32);
// Draw graphics statistics
if (stats & S_SCREEN) {
drawRect(236, 9, 80, 32, BLACK);
panelBigFont->showNumber(canvasW, 268, 15);
panelBigFont->showString("x", 272, 15);
panelBigFont->showNumber(canvasH, 308, 15);
panelBigFont->showString("fps", 244, 27);
panelBigFont->showNumber((int)smoothfps, 308, 27);
}
}
return E_NONE;
......
......@@ -56,8 +56,9 @@
Level::Level () {
// Do nothing
// Arbitrary initial value
smoothfps = 50.0f;
return;
}
......@@ -73,6 +74,9 @@ Level::Level (char *fileName, unsigned char diff, bool checkpoint) {
if (ret < 0) throw ret;
// Arbitrary initial value
smoothfps = 50.0f;
return;
}
......@@ -574,9 +578,6 @@ int Level::play () {
int width;
// Arbitrary initial value
smoothfps = 50.0f;
tickOffset = globalTicks;
ticks = 16;
prevStepTicks = 0;
......@@ -728,7 +729,7 @@ int Level::play () {
// Draw the graphics
draw();
draw(stats);
// If paused, draw "PAUSE"
......@@ -766,21 +767,6 @@ int Level::play () {
}
// Draw graphics statistics
if (stats & S_SCREEN) {
drawRect(viewW - 84, 11, 80, 25, BLACK);
panelBigFont->showNumber(canvasW, viewW - 52, 14);
panelBigFont->showString("x", viewW - 48, 14);
panelBigFont->showNumber(canvasH, viewW - 12, 14);
panelBigFont->showString("fps", viewW - 76, 26);
panelBigFont->showNumber((int)smoothfps, viewW - 12, 26);
}
if (stage == LS_END) {
// The level is over, so draw play statistics & bonuses
......
......@@ -131,17 +131,17 @@ class Level {
fixed waterLevelSpeed;
fixed energyBar;
int stage;
float smoothfps;
int loadSprites (char *fileName);
int loadTiles (char *fileName);
protected:
float smoothfps;
unsigned int tickOffset, prevStepTicks, prevTicks, ticks;
int load (char *fileName, unsigned char diff, bool checkpoint);
int step ();
void draw ();
void draw (int stats);
void timeCalcs (bool paused);
public:
......
......@@ -173,7 +173,7 @@ int Level::step () {
void Level::draw () {
void Level::draw (int stats) {
GridElement *ge;
Event *event;
......@@ -440,6 +440,36 @@ void Level::draw () {
drawRect(dst.x, canvasH - 13, dst.w, 7, BLACK);
// Draw graphics statistics
if (stats & S_SCREEN) {
#ifdef SCALE
if (scaleFactor > 1)
drawRect(viewW - 84, 11, 80, 37, BLACK);
else
#endif
drawRect(viewW - 84, 11, 80, 25, BLACK);
panelBigFont->showNumber(screenW, viewW - 52, 14);
panelBigFont->showString("x", viewW - 48, 14);
panelBigFont->showNumber(screenH, viewW - 12, 14);
panelBigFont->showString("fps", viewW - 76, 26);
panelBigFont->showNumber((int)smoothfps, viewW - 12, 26);
#ifdef SCALE
if (scaleFactor > 1) {
panelBigFont->showNumber(canvasW, viewW - 52, 38);
panelBigFont->showString("x", viewW - 48, 39);
panelBigFont->showNumber(canvasH, viewW - 12, 38);
}
#endif
}
return;
}
......
......@@ -49,19 +49,38 @@
*
*/
ImageInfo::ImageInfo () {
SceneImage::SceneImage (SceneImage *newNext) {
next = newNext;
image = NULL;
}
ImageInfo::~ImageInfo () {
if (image != NULL) SDL_FreeSurface(image);
SceneImage::~SceneImage () {
if (next) delete next;
if (image) SDL_FreeSurface(image);
}
ScriptText::ScriptText() {
ScenePalette::ScenePalette (ScenePalette *newNext) {
next = newNext;
}
ScenePalette::~ScenePalette () {
if (next) delete next;
}
SceneText::SceneText() {
x = -1;
y = -1;
......@@ -72,25 +91,25 @@ ScriptText::ScriptText() {
}
ScriptText::~ScriptText() {
SceneText::~SceneText() {
if (text) delete[] text;
}
ScriptPage::ScriptPage() {
ScenePage::ScenePage() {
pageTime = 0;
noScriptTexts = 0;
nTexts = 0;
backgrounds = 0;
musicfile = NULL;
musicFile = NULL;
paletteIndex = 0;
}
ScriptPage::~ScriptPage() {
ScenePage::~ScenePage() {
if (musicfile) delete[] musicfile;
if (musicFile) delete[] musicFile;
}
......@@ -100,7 +119,7 @@ Scene::Scene (const char * fileName) {
File *file;
int loop;
noScriptFonts = 0;
nFonts = 0;
LOG("\nScene", fileName);
try {
......@@ -113,22 +132,22 @@ Scene::Scene (const char * fileName) {
}
imageIndex = 0;
paletteIndex = 0;
images = NULL;
palettes = NULL;
file->seek(0x13, true); // Skip Digital Dimensions header
signed long int dataOffset = file->loadInt(); //get offset pointer to first data block
scriptItems = file->loadShort(); // Get number of script items
scriptStarts = new signed long int[scriptItems];
scriptPages = new ScriptPage[scriptItems];
pages = new ScenePage[scriptItems];
LOG("Scene: Script items", scriptItems);
for (loop = 0; loop < scriptItems; loop++) {
scriptStarts[loop] = file->loadInt();// Load offset to script
LOG("scriptStart:", scriptStarts[loop]);
LOG("scriptStart", scriptStarts[loop]);
}
......@@ -141,7 +160,7 @@ Scene::Scene (const char * fileName) {
for (loop = 0; loop < dataItems; loop++) {
dataOffsets[loop] = file->loadInt();// Load offset to script
LOG("dataOffsets:", dataOffsets[loop]);
LOG("dataOffsets", dataOffsets[loop]);
}
......@@ -159,30 +178,20 @@ Scene::Scene (const char * fileName) {
Scene::~Scene () {
delete[] scriptPages;
}
ImageInfo * Scene::FindImage (int dataIndex) {
int loop;
for (loop = 0; loop < imageIndex; loop++) {
if (imageInfos[loop].dataIndex == dataIndex) return imageInfos + loop;
}
delete[] pages;
return NULL;
if (images) delete images;
if (palettes) delete palettes;
}
int Scene::play () {
SDL_Rect dst;
unsigned int sceneIndex = 0;
ImageInfo* imageInfo;
unsigned int pageTime = scriptPages[sceneIndex].pageTime;
SceneImage *image;
unsigned int pageTime = pages[sceneIndex].pageTime;
unsigned int lastTicks = globalTicks;
int newpage = true;
int fadein = false;
......@@ -211,7 +220,7 @@ int Scene::play () {
// Get bg for this page
newpage = true;
pageTime = scriptPages[sceneIndex].pageTime;
pageTime = pages[sceneIndex].pageTime;
}
......@@ -223,24 +232,14 @@ int Scene::play () {
textRect.y = 0;
textRect.w = 320;
textRect.h = 200;
PaletteInfo* paletteInfo = NULL;
for (int palette = 0; palette < paletteIndex; palette++) {
if (paletteInfos[palette].dataIndex == scriptPages[sceneIndex].paletteIndex) {
ScenePalette *palette = palettes;
paletteInfo = &paletteInfos[palette];
break;
}
while (palette && (palette->id != pages[sceneIndex].paletteIndex)) palette = palette->next;
}
if (paletteInfo != NULL) {
if (palette) {
// usePalette(paletteInfo->palette);
currentPalette = paletteInfo->palette;
// usePalette(palette);
currentPalette = palette->palette;
fadein = true;
} else restorePalette(screen);
......@@ -250,17 +249,20 @@ int Scene::play () {
}
// First draw the backgrounds associated with this page
if (scriptPages[sceneIndex].backgrounds > 0) {
if (pages[sceneIndex].backgrounds > 0) {
for (int bg = 0; bg < pages[sceneIndex].backgrounds; bg++) {
for (int bg = 0; bg < scriptPages[sceneIndex].backgrounds; bg++) {
image = images;
imageInfo = FindImage(scriptPages[sceneIndex].bgIndex[bg]);
while (image && (image->id != pages[sceneIndex].bgIndex[bg]))
image = image->next;
if (imageInfo != NULL) {
if (image) {
dst.x = (scriptPages[sceneIndex].bgPos[bg] & 65535)*2 + (canvasW - 320) >> 1;
dst.y = ((scriptPages[sceneIndex].bgPos[bg] & (~65535))>>16)*2 + (canvasH - 200) >> 1;
SDL_BlitSurface(imageInfo->image, NULL, canvas, &dst);
dst.x = (pages[sceneIndex].bgPos[bg] & 65535)*2 + (canvasW - 320) >> 1;
dst.y = ((pages[sceneIndex].bgPos[bg] & (~65535))>>16)*2 + (canvasH - 200) >> 1;
SDL_BlitSurface(image->image, NULL, canvas, &dst);
}
......@@ -274,16 +276,17 @@ int Scene::play () {
int y = 0;
int extraLineHeight = 0;
for (int text = 0; text < scriptPages[sceneIndex].noScriptTexts; text++) {
for (int count = 0; count < pages[sceneIndex].nTexts; count++) {
Font *font = NULL;
SceneText *text = pages[sceneIndex].texts + count;
Font *font = NULL;
int xOffset, yOffset;
for (int index = 0; index < noScriptFonts; index++) {
for (int index = 0; index < nFonts; index++) {
if (scriptPages[sceneIndex].scriptTexts[text].fontId == scriptFonts[index].fontId) {
if (text->fontId == fonts[index].id) {
font = scriptFonts[index].font;
font = fonts[index].font;
continue;
......@@ -291,31 +294,31 @@ int Scene::play () {
}
if (scriptPages[sceneIndex].scriptTexts[text].x != -1) {
if (text->x != -1) {
x = scriptPages[sceneIndex].scriptTexts[text].x;
y = scriptPages[sceneIndex].scriptTexts[text].y;
x = text->x;
y = text->y;
}
if (scriptPages[sceneIndex].scriptTexts[text].textRect.x != -1) {
if (text->textRect.x != -1) {
textRect = scriptPages[sceneIndex].scriptTexts[text].textRect;
textRect = text->textRect;
x = 0;
y = 0;
}
if (scriptPages[sceneIndex].scriptTexts[text].extraLineHeight != -1) {
if (text->extraLineHeight != -1) {
extraLineHeight = scriptPages[sceneIndex].scriptTexts[text].extraLineHeight;
extraLineHeight = text->extraLineHeight;
}
xOffset = ((canvasW - 320) >> 1) + textRect.x + x;
yOffset = ((canvasH - 200) >> 1) + textRect.y + y;
switch (scriptPages[sceneIndex].scriptTexts[text].alignment) {
switch (text->alignment) {
case 0: // left
......@@ -323,13 +326,13 @@ int Scene::play () {
case 1: // right
xOffset += textRect.w - font->getSceneStringWidth(scriptPages[sceneIndex].scriptTexts[text].text);
xOffset += textRect.w - font->getSceneStringWidth(text->text);
break;
case 2: // center
xOffset += (textRect.w - font->getSceneStringWidth(scriptPages[sceneIndex].scriptTexts[text].text)) >> 1;
xOffset += (textRect.w - font->getSceneStringWidth(text->text)) >> 1;
break;
......@@ -337,11 +340,11 @@ int Scene::play () {
// Drop shadow
font->mapPalette(0, 256, 0, 1);
font->showSceneString(scriptPages[sceneIndex].scriptTexts[text].text, xOffset + 1, yOffset + 1);
font->showSceneString(text->text, xOffset + 1, yOffset + 1);
font->restorePalette();
// Text itself
font->showSceneString(scriptPages[sceneIndex].scriptTexts[text].text, xOffset, yOffset);
font->showSceneString(text->text, xOffset, yOffset);
y += extraLineHeight + font->getHeight() / 2;
......
......@@ -64,18 +64,7 @@ enum {
class Font;
class ScriptFont {
public:
// This points to any of the available types (already loaded)
Font *font;
// Font id given this font
int fontId;
};
class ScriptText {
class SceneText {
public:
char *text;
......@@ -86,12 +75,12 @@ class ScriptText {
SDL_Rect textRect;
int extraLineHeight;
ScriptText ();
~ScriptText ();
SceneText ();
~SceneText ();
};
class ScriptPage {
class ScenePage {
public:
int backgrounds;
......@@ -100,65 +89,68 @@ class ScriptPage {
// Length of the scene in seconds, or if zero = anim complete, or 256 = user interaction
int pageTime;
ScriptText scriptTexts[100];
int noScriptTexts;
char *musicfile;
SceneText texts[100];
int nTexts;
char *musicFile;
int paletteIndex;
ScriptPage();
~ScriptPage();
ScenePage();
~ScenePage();
};
class ImageInfo {
class SceneImage {
public:
// SDL_Surface with the image
SceneImage *next;
SDL_Surface *image;
int id;
// data index of the image (not the palette) to compare with scripts
int dataIndex;
ImageInfo ();
~ImageInfo ();
SceneImage (SceneImage *newNext);
~SceneImage ();
};
class PaletteInfo {
class ScenePalette {
public:
// Palette associated with the image
public:
ScenePalette *next;
SDL_Color palette[256];
// data index of the image (not the palette) to compare with scripts
int dataIndex;
int id;
ScenePalette (ScenePalette *newNext);
~ScenePalette ();
};
class SceneFont {
public:
Font *font;
int id;
};
class Scene {
private:
ImageInfo imageInfos[100];
PaletteInfo paletteInfos[100];
SceneImage *images;
ScenePalette *palettes;
SceneFont fonts[5];
int nFonts;
unsigned short int scriptItems;
unsigned short int dataItems;
signed long int *scriptStarts;
signed long int *dataOffsets;
int imageIndex;
int paletteIndex;
// Scripts all information needed to render script pages, text etc
ScriptPage *scriptPages;
ScenePage *pages;
void loadScripts (File *f);
void loadData (File *f);
void loadAni (File* f, int dataIndex);
ImageInfo * FindImage (int dataIndex);
public:
ScriptFont scriptFonts[5];
int noScriptFonts;
void loadScripts (File *f);
void loadData (File *f);
void loadAni (File* f, int dataIndex);
public:
Scene (const char * fileName);
~Scene ();
......
......@@ -68,23 +68,21 @@ void Scene::loadAni (File *f, int dataIndex) {
unsigned short int len = f->loadShort();
unsigned char* buffer = f->loadBlock(len);
palettes = new ScenePalette(palettes);
for (int count = 0; count < 256; count++) {
// Palette entries are 6-bit
// Shift them upwards to 8-bit, and fill in the lower 2 bits
paletteInfos[paletteIndex].palette[count].r =
(buffer[count * 3] << 2) + (buffer[count * 3] >> 4);
paletteInfos[paletteIndex].palette[count].g =
(buffer[(count * 3) + 1] << 2) + (buffer[(count * 3) + 1] >> 4);
paletteInfos[paletteIndex].palette[count].b =
(buffer[(count * 3) + 2] << 2) + (buffer[(count * 3) + 2] >> 4);
palettes->palette[count].r = (buffer[count * 3] << 2) + (buffer[count * 3] >> 4);
palettes->palette[count].g = (buffer[(count * 3) + 1] << 2) + (buffer[(count * 3) + 1] >> 4);
palettes->palette[count].b = (buffer[(count * 3) + 2] << 2) + (buffer[(count * 3) + 2] >> 4);
}
delete[] buffer;
paletteInfos[paletteIndex].dataIndex = dataIndex;
paletteIndex++;
palettes->id = dataIndex;
unsigned short int value = 0x4646;
int items = 0;
......@@ -97,11 +95,11 @@ void Scene::loadAni (File *f, int dataIndex) {
value = f->loadShort();
LOG("PL Read block start tag", value);
unsigned short int size= f->loadShort();
unsigned short int size = f->loadShort();
LOG("PL Anim block size", size);
nextPos = f->tell();
// next pos is intial position + size and four bytes header
nextPos+=(size);
nextPos += size;
switch (value) {
......@@ -118,11 +116,13 @@ void Scene::loadAni (File *f, int dataIndex) {
// Skip back size header, this is read by the surface reader
f->seek(-2, false);
SDL_Surface *image = f->loadSurface(320, 200, true);
SDL_Surface *image = f->loadSurface(320, 200);
SDL_BlitSurface(image, NULL, canvas, NULL);
SDL_FreeSurface(image);
SDL_SetPalette(screen, SDL_PHYSPAL, paletteInfos[paletteIndex-1].palette, 0, 256);
currentPalette = paletteInfos[paletteIndex-1].palette;
// Use the most recently loaded palette
SDL_SetPalette(screen, SDL_PHYSPAL, palettes->palette, 0, 256);
currentPalette = palettes->palette;
}
......@@ -134,8 +134,6 @@ void Scene::loadAni (File *f, int dataIndex) {
int longvalue = f->loadInt();
LOG("PL Anim block value", longvalue);
// Skip back size header, this is read by the surface reader
//f->seek(-2, false);
while (size) {
......@@ -176,6 +174,7 @@ void Scene::loadAni (File *f, int dataIndex) {
default:
LOG("PL Unknown type", header);
break;
}
......@@ -327,7 +326,7 @@ void Scene::loadData (File *f) {
int loop;
for(loop = 0; loop < dataItems; loop++) {
for (loop = 0; loop < dataItems; loop++) {
f->seek(dataOffsets[loop], true); // Seek to data start
unsigned short int dataLen = f->loadShort(); // Get get the length of the datablock
......@@ -361,14 +360,10 @@ void Scene::loadData (File *f) {
if (type == 3) height = f->loadChar(); // Get height
else height = f->loadShort(); // Get height
if (imageIndex<100) {
f->seek(-2, false);
imageInfos[imageIndex].image = f->loadSurface(width, height);
imageInfos[imageIndex].dataIndex = loop;
imageIndex++;
}
f->seek(-2, false);
images = new SceneImage(images);
images->image = f->loadSurface(width, height);
images->id = loop;
}
......@@ -376,16 +371,13 @@ void Scene::loadData (File *f) {
default:
{
LOG("Data Type", "Palette");
LOG("Data Type Palette index", loop);
f->seek(-3, false);
f->loadPalette(paletteInfos[paletteIndex].palette);
paletteInfos[paletteIndex].dataIndex = loop;
paletteIndex++;
LOG("Data Type", "Palette");
LOG("Data Type Palette index", loop);
f->seek(-3, false);
}
palettes = new ScenePalette(palettes);
f->loadPalette(palettes->palette);
palettes->id = loop;
break;
......@@ -401,7 +393,6 @@ void Scene::loadData (File *f) {
void Scene::loadScripts (File *f) {
int loop;
char *string;
/*int bgIndex = 0;*/
int textAlignment = 0;
int textFont = 0;
......@@ -420,10 +411,10 @@ void Scene::loadScripts (File *f) {
if (f->loadChar() == 0x50) { // Script tag
unsigned short int scriptid = f->loadShort();
LOG("Script id:", scriptid);
LOG("Script id", scriptid);
int palette = f->loadShort();
LOG("Script default palette", palette);
scriptPages[loop].paletteIndex = palette;
pages[loop].paletteIndex = palette;
unsigned char type = 0;
bool breakloop = false;
......@@ -452,7 +443,7 @@ void Scene::loadScripts (File *f) {
{
unsigned char aniIndex = f->loadChar();
LOG("ESceneAnimationIndex:", aniIndex);
LOG("ESceneAnimationIndex", aniIndex);
}
......@@ -462,7 +453,7 @@ void Scene::loadScripts (File *f) {
{
unsigned char fadein = f->loadChar();
LOG("ESceneFadeType:", fadein);
LOG("ESceneFadeType", fadein);
}
......@@ -478,9 +469,9 @@ void Scene::loadScripts (File *f) {
LOG("ESceneBackground: index", bgImageIndex);
LOG("ESceneBackground: xpos", xpos);
LOG("ESceneBackground: ypos", ypos);
scriptPages[loop].bgIndex[scriptPages[loop].backgrounds] = bgImageIndex;
scriptPages[loop].bgPos[scriptPages[loop].backgrounds] = xpos|(ypos<<16);
scriptPages[loop].backgrounds++;
pages[loop].bgIndex[pages[loop].backgrounds] = bgImageIndex;
pages[loop].bgPos[pages[loop].backgrounds] = xpos | (ypos << 16);
pages[loop].backgrounds++;
}
......@@ -488,15 +479,9 @@ void Scene::loadScripts (File *f) {
case ESceneMusic:
{
// Music file name
string = f->loadString();
LOG("ESceneMusic: ", string);
scriptPages[loop].musicfile = createString(string);
delete[] string;
}
// Music file name
pages[loop].musicFile = f->loadString();
LOG("ESceneMusic", pages[loop].musicFile);
break;
......@@ -513,45 +498,42 @@ void Scene::loadScripts (File *f) {
case ESceneTextRect: // String
{
unsigned short x = textRect.x = f->loadShort();
unsigned short y = textRect.y = f->loadShort();
unsigned short w = textRect.w = f->loadShort() - x;
unsigned short h = textRect.h = f->loadShort() - y;
textRectValid = true;
LOG("Text rectangle xpos:", x);
LOG("Text rectangle ypos:", y);
LOG("Text rectangle w:", w);
LOG("Text rectangle h:", h);
}
textRect.x = f->loadShort();
textRect.y = f->loadShort();
textRect.w = f->loadShort() - textRect.x;
textRect.h = f->loadShort() - textRect.y;
textRectValid = true;
LOG("Text rectangle xpos", textRect.x);
LOG("Text rectangle ypos", textRect.y);
LOG("Text rectangle w", textRect.w);
LOG("Text rectangle h", textRect.h);
break;
case ESceneFontDefine: // Font defnition
{
if (nFonts < 5) {
fonts[nFonts].id = f->loadShort();
char *fontname = f->loadString();
unsigned short fontid = f->loadShort();
char* fontname = f->loadString();
LOG("ESceneFontDefine", fontname);
LOG("ESceneFontDefine with id=", fontid);
LOG("ESceneFontDefine with id", fonts[nFonts].id);
if (strcmp(fontname, "FONT2") == 0)
scriptFonts[noScriptFonts].font = font2;
fonts[nFonts].font = font2;
else if (strcmp(fontname, "FONTBIG") == 0)
scriptFonts[noScriptFonts].font = fontbig;
fonts[nFonts].font = fontbig;
else if (strcmp(fontname, "FONTTINY") == 0)
scriptFonts[noScriptFonts].font = fontiny;
fonts[nFonts].font = fontiny;
else if (strcmp(fontname, "FONTMN1") == 0)
scriptFonts[noScriptFonts].font = fontmn1;
fonts[nFonts].font = fontmn1;
else if (strcmp(fontname, "FONTMN2") == 0)
scriptFonts[noScriptFonts].font = fontmn2;
else scriptFonts[noScriptFonts].font = font2;
fonts[nFonts].font = fontmn2;
else fonts[nFonts].font = font2;
nFonts++;
scriptFonts[noScriptFonts].fontId = fontid;
noScriptFonts++;
delete[] fontname;
}
......@@ -560,16 +542,10 @@ void Scene::loadScripts (File *f) {
case ESceneTextPosition:
{
unsigned short newx = f->loadShort();
unsigned short newy = f->loadShort();
LOG("TextPosition x", newx);
LOG("TextPosition y", newy);
textPosX = newx;
textPosY = newy;
}
textPosX = f->loadShort();
textPosY = f->loadShort();
LOG("TextPosition x", textPosX);
LOG("TextPosition y", textPosY);
break;
......@@ -604,25 +580,15 @@ void Scene::loadScripts (File *f) {
case ESceneFontIndex:
{
unsigned short value = f->loadShort();
LOG("ESceneFontIndex", value);
textFont = value;
}
textFont = f->loadShort();
LOG("ESceneFontIndex", textFont);
break;
case ESceneTextVAdjust:
{
unsigned short value = f->loadShort();
LOG("ESceneTextVAdjust", value);
extraheight = value;
}
extraheight = f->loadShort();
LOG("ESceneTextVAdjust", extraheight);
break;
......@@ -650,13 +616,8 @@ void Scene::loadScripts (File *f) {
case ESceneTextAlign:
{
unsigned char alignment = f->loadChar();
LOG("ESceneTextAlign", alignment);
textAlignment = alignment;
}
textAlignment = f->loadChar();
LOG("ESceneTextAlign", textAlignment);
break;
......@@ -692,54 +653,50 @@ void Scene::loadScripts (File *f) {
{
unsigned char datalen = f->loadChar();
LOG("Text len=", datalen);
LOG("Text len", datalen);
SceneText *text = pages[loop].texts + pages[loop].nTexts;
if (datalen > 0) {
f->seek(-1, false);
char *block = f->loadString();
text->text = f->loadString();
// Convert number placeholders
for (int pos = 1; pos < datalen; pos++) {
if (block[pos] == -117) {
if (text->text[pos] == -117) {
if (loop >= 9)
block[pos - 1] = ((loop + 1) / 10) + 53;
text->text[pos - 1] = ((loop + 1) / 10) + 53;
block[pos] = ((loop + 1) % 10) + 53;
text->text[pos] = ((loop + 1) % 10) + 53;
} else if (block[pos] == -118) {
} else if (text->text[pos] == -118) {
if (scriptItems >= 10)
block[pos - 1] = (scriptItems / 10) + 53;
text->text[pos - 1] = (scriptItems / 10) + 53;
block[pos] = (scriptItems % 10) + 53;
text->text[pos] = (scriptItems % 10) + 53;
}
}
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].text = block;
LOG("Text data",(char*) scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].text);
} else {
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].text = new char[1];
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].text[0] = 0;
LOG("Text data", "Empty line");
text->text = new char[1];
text->text[0] = 0;
}
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].alignment = textAlignment;
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].fontId = textFont;
text->alignment = textAlignment;
text->fontId = textFont;
if(textPosX != -1) {
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].x = textPosX;
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].y = textPosY;
text->x = textPosX;
text->y = textPosY;
textPosX = -1;
textPosY = -1;
......@@ -747,19 +704,19 @@ void Scene::loadScripts (File *f) {
if(textRectValid) {
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].textRect = textRect;
text->textRect = textRect;
textRectValid = false;
}
if(extraheight != -1) {
scriptPages[loop].scriptTexts[scriptPages[loop].noScriptTexts].extraLineHeight = extraheight;
text->extraLineHeight = extraheight;
extraheight = -1;
}
scriptPages[loop].noScriptTexts++;
pages[loop].nTexts++;
}
......@@ -767,12 +724,8 @@ void Scene::loadScripts (File *f) {
case ESceneTime:
{
unsigned short int sceneTime = f->loadShort();
LOG("Scene time",sceneTime&255);
scriptPages[loop].pageTime = sceneTime&255;
}
pages[loop].pageTime = f->loadShort() & 255;
LOG("Scene time", pages[loop].pageTime);
break;
......
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